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MISTAKE IN EARLIER VOTE COUNT

@qwertyuiopasdfghjklzxcvbnm , is a Foreign Emissary. Which means his vote cannot be counted. Only NOZ member votes are counted. As such.

@Birdin has 8 votes
@Russian Gopnik has 9 votes.

In this voting @Russian Gopnik wins. However, 'Please note that the voting for age restrictions have concluded in the Senior Council (SC). Here are what we agreed upon. A 16 year old age restriction has been voted into NOZ Law. However, young people with considerable maturity, but under 16 will be reviewed by the SC to be part of us, after the election concludes.'

As such, @Russian Gopnik will now be reviewed by the Senior Council.
6y ago
☭Welcome in the Great USSR!☭

Zdrastvujta'! It appears that you chose the right link clicking here. It seems that you are looking for some good commonwealth. You are probably lost in that all class struggle, and general mess. Don't worry, Uncle Stalin will help you in making the right choice.
________________________________________

Why USSR?

• We have active, growing community, that is only waiting for YOU to join!

• We are the most innovative commonwealth here, scroll down for some Great Communism Ideas

• We have the most player-based community packs over here called Stalin 5 Year Plans. Just take a look:

________________________________________
• 1 Year- You just joined this game and want some help? Don't worry, the only thing that you need to do is post a request in a post here with a name of your colony. First pack includes:

100 000 ore to help you start out very fast
100 000 steel to help you out start even faster!
10 000 water and
10 000 food because rushing water pumps and greenhouses sucks
1 000 rum just for you!
10 000 $ (secret pension plan, shhh)

• 2 Year- You now have self-sustaining small colony, with 100 people. That means that you need more advanced resources!
30 000 gold for advanced buildings
20 000 microchips for some even more advanced buildings
1 000 rum. Another one.
50 000$ for having fun without spamming gold mints

• 3 Year- It seems that your 1000 colony could benefit from having a GBT. Sadly you need 400 wood for it. Don't worry, we have this, and some extra advanced atmosphere resources:

400 wood for your new GBT that you can now waste all your money on overpriced resources
10 000 clay some buildings need that one
50 000 bricks for building all that you want
10 000 aluminum as a premium
999 rum because I drunk one of them before sending
1 000 000 $ as a start-up for your new GBT oriented buisness

• 4 Year - Your 2500 colony is lacking some aluminum? Lack no more, I'm here to help with your aluminum problem!

20 000 aluminum just for you
1000 alien artifacts for building some alu gens earlier
30 000 wood for dig sites
998 rum, take one down, we still have 997 rum

• 5 Year - Your final pack. Congratulations for getting this one, it means that you have 5000 pops. You could probably left this commonwealth, but you decided to not do so.

30 000 uranium for some fancy quantum magic
10 000 alien artifacts, cause you need to spam Aluminum Generators
1 Golden, Highest Quality Russian Rum

These are not the only resources you will get here comrade, you can always request what you want here in thread or...

• In official First Future Federation Discord channel: https://discord.gg/fr7sHpt . Ranks and fancy logo included. We also have our own Slavic channel there, for posting True Slavic Videos.

• We have dancing bears, водка, rum, smetana, kompot, Gopniks, borsch and pierogies. What are you waiting for?


________________________________________

Payroll assistance.

You: Can I have 100% payroll assistance?
Me: Best I can do is 200%...
You: What about 150%?
Me: 300%, take it or leave it.
You: Okay, seems fair to me.



Best Comrades Ranked By Pops:
1. Me, 67,857
2.British Socialist Republic, 2013
3. Aztecas, 1318
4. Russian Interstellar Federation, 1089
5. British Socialist Republic's Puppet of Newark, 116






Our Charter Code (spam this everywhere): QrbLvRu0


If you have ideas for our commonwealth, write them here.









Hey, stop it, join it already










Please, do it.











Ok, I give up, go somewhere else.
7y ago
DKpro said: ☭Welcome in the Great USSR!☭

Zdrastvujta'! It appears that you chose the right link clicking here. It seems that you are looking for some good commonwealth. You are probably lost in that all class struggle, and general mess. Don't worry, Uncle Stalin will help you in making the right choice.
________________________________________

Why USSR?

• We have active, growing community, that is only waiting for YOU to join!

• We are the most innovative commonwealth here, scroll down for some Great Communism Ideas

• We have the most player-based community packs over here called Stalin 5 Year Plans. Just take a look:

________________________________________
• 1 Year- You just joined this game and want some help? Don't worry, the only thing that you need to do is post a request in a post here with a name of your colony. First pack includes:

100 000 ore to help you start out very fast
100 000 steel to help you out start even faster!
10 000 water and
10 000 food because rushing water pumps and greenhouses sucks
1 000 rum just for you!
10 000 $ (secret pension plan, shhh)

• 2 Year- You now have self-sustaining small colony, with 100 people. That means that you need more advanced resources!
30 000 gold for advanced buildings
20 000 microchips for some even more advanced buildings
1 000 rum. Another one.
50 000$ for having fun without spamming gold mints

• 3 Year- It seems that your 1000 colony could benefit from having a GBT. Sadly you need 400 wood for it. Don't worry, we have this, and some extra advanced atmosphere resources:

400 wood for your new GBT that you can now waste all your money on overpriced resources
10 000 clay some buildings need that one
50 000 bricks for building all that you want
10 000 aluminum as a premium
999 rum because I drunk one of them before sending
1 000 000 $ as a start-up for your new GBT oriented buisness

• 4 Year - Your 2500 colony is lacking some aluminum? Lack no more, I'm here to help with your aluminum problem!

20 000 aluminum just for you
1000 alien artifacts for building some alu gens earlier
30 000 wood for dig sites
998 rum, take one down, we still have 997 rum

• 5 Year - Your final pack. Congratulations for getting this one, it means that you have 5000 pops. You could probably left this commonwealth, but you decided to not do so.

30 000 uranium for some fancy quantum magic
10 000 alien artifacts, cause you need to spam Aluminum Generators
1 Golden, Highest Quality Russian Rum

These are not the only resources you will get here comrade, you can always request what you want here in thread or...

• In official First Future Federation Discord channel: https://discord.gg/fr7sHpt . Ranks and fancy logo included. We also have our own Slavic channel there, for posting True Slavic Videos.

• We have dancing bears, водка, rum, smetana, kompot, Gopniks, borsch and pierogies. What are you waiting for?


________________________________________

Payroll assistance.

You: Can I have 100% payroll assistance?
Me: Best I can do is 200%...
You: What about 150%?
Me: 300%, take it or leave it.
You: Okay, seems fair to me.



Best Comrades Ranked By Pops:
1. Me, 67,857
2.British Socialist Republic, 2013
3. Aztecas, 1318
4. Russian Interstellar Federation, 1089
5. British Socialist Republic's Puppet of Newark, 116






Our Charter Code (spam this everywhere): QrbLvRu0


If you have ideas for our commonwealth, write them here.









Hey, stop it, join it already










Please, do it.









I would like to know if this is still active

Ok, I give up, go somewhere else.
6y ago
So I've just put the finishing touches on My Colony v0.79.0 and it should be hitting all platforms within the next few days. I had initially planned a great content update for this release, but I have been getting a lot of requests in email and in the app store comments to stop adding content and work on engine improvements instead, so that is what I did for today. There are a few new things in this release, so lets take a look!

As with every update, all of the hard syntax bugs reported through the app store error consoles have been addressed. In addition, I think I finally have the duplicate Federation balloting issue resolved.

I have also made a handful of improvements to the rendering engine. You will particularly notice that on a Water World map, there are no longer "waves" where the water tiles were not lining up properly when you zoom out.

I have also corrected a long standing rendering issue where some of the edge tiles would either a) not show up at all, or b) flicker on and off continually. Other small rendering improvements were made, but are not worth a write-up. Performance should be slightly improved as well.

I noticed (and corrected) an issue where colony resource stats were not being synced at all to the server if you were playing a sub-city to a Region game. This was not a major issue if you saved/quit your region game completely back to the title, but for users who didn't, it would result in lost resources the next time they started their region and it pulled their saved resource levels from the server. This is now resolved, and hopefully it helps the issues some people have with their regional resources not saving right.

Next up, I added a new feature which should hopefully help with debugging all of those odd issues that are reported by only 1 or 2 people and are almost impossible to reproduce and debug on demand. Since back when I tied online games to your Ape Apps Account, I have been unable to access and debug other players save files when they are having an issue. To get around this, I have added a new 'Offline Copy' option to the bottom of the stats screen.

This creates an exact clone of your game, except offline (and with a different file name). You can then export this cloned copy and send it to me if you have an issue you want me to look at. It is also handy if you want to test out some big changes to your online colony before actually committing them to your main save file. If you make a clone of a sub-region file, it becomes its own stand-alone map, it does not duplicate the whole region.

I have had several requests to add vehicle build counts to the construction side bar. Here they are.

Also, I did get one new structure added to this build, the Research Converter.

This is a late game Human structure for burning off your excess Research and converting it into raw materials. Might still need some balance tweaking, you can let me know what you think. It's basically like a Black Market Bazaar on steroids, and it also consumes Research.

Finally, this release includes the first batch of Russian language translations, there are just about 300 translated strings in total, but it covers most of the common ones. Russian is by far the most requested translation for the game, as Russia is the #2 market for My Colony in the Play Store outside of the U.S. More translations will be forthcoming.

That wraps it up for this update. Keep your eye on the app marketplaces over the next few days for the release to hit your platform, and stay tuned for a lot more My Colony goodness to come!
5y ago
Happy Friday to everyone here, and it's time for another My Colony patch, v0.82.0! This update continues the bug fix series that I have been doing while I work on Colony Wars, but I've also added a couple of features that you will hopefully find helpful. Let's dive in and take a look.

Firstly on the bug fix front, every issue that had been tracked to the automatic bug tracker from both My Colony v0.81.0 and Antiquitas v1.22.0 has been resolved, along with a few other issues that I noticed while digging through the code.

One of the biggest issues in My Colony deals with corrupt save files. While working on this update, I noticed that ever since I implemented Regions way back in September, the game was no longer saving backup copies properly for single city maps or region overview maps. This means that besides for sub-city files, no backup saves (the *.mcb files) were being done properly.

For those who are not aware, when you save a game in My Colony, it creates the compressed (if compression is turned on) *.mcz save (that also syncs to the cloud if you have cloud sync turned on), and also an uncompressed *.mcb file that saves only to the local device. When you go to load your colony, it first tries to load the *.mcz cloud save, then the *.mcz local save, and if those do not work, it tries for the uncompressed *.mcb backup save.

What was happening in the code is that first it was saving the uncompressed backup save as a *.mcz file, and then saving over it with the final compressed *.mcz file. So there was no backup. This means if that there was an error in the compression for some reason, there was no uncompressed backup to fall back on.

It also means that if there is an old backup *.mcb file saved somewhere on your device from before the error occurred, opening a file could potentially restore that old backup and override everything you had done in the meantime.

I also noticed that a majority of the save corruptions seemed to be happening on Windows 10, Android, and Desktop. These also happen to be the three platforms where save compression was turned off by default. I had it turned off because compression can cause memory issues when saving cities that have been expanded multiple times and have millions of citizens. Since I am more moving towards Regions being the default play mode though, I decided to turn the compression on by default on all platforms to see if it helps. You can still turn it off on a per-colony basis if you want to.

Next up, I made it so that importing and exporting goods through the Mass Driver/Star Gate (etc) type buildings no longer has to be done in fixed lot sizes. Now when you go to make a trade using these buildings, you will be presented with a slider dialog that lets you make trades up to the max that the structure supports.

I still need to make improvements to the dialog, but it should make some of the buildings with the ultra-large capacities a little more useful.

Next, I have also made changes to the in-game notifications and especially that chat, which should hopefully make them more useful. First, if you are using the "Desktop" style interface (the one with all of the build options appearing in the right-side sidebar), in-game notifications will now show up in a notification area at the bottom right of the screen, instead of popping up in the bottom middle. When you have notifications there, there will be a new red x icon in the bottom right corner that lets you clear all notification messages at once.

The other change is that all chat messages now show up in the notification area. This only works when you are signed in to the chat server, but now once you sign into the chat server for a colony at least once manually, you will automatically be signed in each subsequent time that you open your colony. That way, if you are playing your colony and somebody is trying to talk to you on chat, you will know it without actually having the chat window open. You will also get livestream chat notifications, and notifications when somebody decides to watch your livestream.

On mobile (or if you are not using the "Desktop" interface), you will still get new chat notifications, but they will pop up in the same way notifications currently work, in the bottom-middle of the screen. As always, you can turn off all notifications in the engine settings menu.

Finally, the Russian language translations by Anton zlo have been expanded in this release, and a full set of French translations has now been provided by @Sobeirannovaocc and @Freedmoon ! This is great news for players using Russian and French, so please be sure to show your appreciation for their hard work and efforts.

Just a few final words before I go here. I plan on doing another episode of the My Colony Podcast soon, probably at the beginning of next week. People seem to be enjoying the show, so I will be making it a regular thing again. If you haven't checked it out yet, please do! Next, I plan to have a multiplayer beta for Colony Wars soon(ish). I wanted it to be done by the end of this month, but coding the AI is taking a bit longer than I had planned. I've got it now to where the AI will build their base, but they are still a bit too stupid at it. The beta will be coming before long though, and it is going to include the map editor, as well as multiplayer, supporting LAN/Online/ and AI skirmish. I hope to have the multiplayer matchmaking server running by the end of next week, so that I can get some people online to test the multiplayer out.

Anyway, that is all for today's My Colony update. It should be hitting all platforms throughout the weekend here. I plan on starting the next My Colony update (v0.83.0) on March 1 (I am actually half way planning things now), so get those bug reports filed before then. I know a lot of people think I do not read the reports since I do not post replies, but that is not the case. I just do not see the need to post "Ok" or "Thanks" at the end of each bug report.

Stay tuned for more, and thanks for playing the game!!
5y ago
Hello.
Current russian translation is very bad, it's clearly done using an online translation service without any manual translation or at least error check up.
I'm offering my translation, I have both time and experience to improve this part of your game.
3y ago
New Channels

1) World Languages - Write and Speak in any language from around the world. Currently Dutch, Spanish and Russian are favourites.

2) Art & Music - Share wonderful art and well as music on this channel.

See you at NOZ! discord.gg/tsBg6Ec
6y ago
Hello everyone, I've tryed to renamy my colonists into Cyrillic names on Russian Language, and the "game" "show" this names (like Привет), but after, I cant save the game, and cant load this game, because "the save file is corrupted".

I've make another colony, and make backup, after that I rename my colonists, make a new save and off cause "save is corrupted".

I've tryed back it up from backup, but "clean backup, without cyrillic" still dont work, and I think, If I rename my colonists to "other lang", this info writing to .mcb file, and making errors besides have I this backup or not :)

PS I've tryed to make Capital, and rename one of the person to "Vladimir Putin" for "kill" him after )) this is funny, because Volodya is my "girl" ;)
6y ago
Welcome!
We are announcing the creation of an translation team for My Colony.
Everyone willing to help translating the game in their native language is welcome on this discord server:

discord.gg/zMP2tMf

We are currently doing German, French, Spanish, Hindi, Tamil, Polish, Indonesia, Russian and Portuguese. There is a lot to do, so we want you!
All languages are accepted and there is never enough people!

***
French finished

6y ago
Russian ips are actually known to have a problem. It's with the server host not bast. Best thing I can say is use an ip changer.
5y ago
Hi,
You are in the suggestion box of Ape Apps, not necessarily My Colony. I am assuming you are talking about My Colony? If so, you can join the discord translation group.
Please refer to this : https://www.ape-apps.com/viewpage.php?p=25772
That's weird, the forum navigation says I'm in My Colony 1 suggestion box:
Index > Forum > Games > My Colony > Game Ideas, Suggestions, and Feedback > My Colony Games > My Colony 1

Thank you for the link :)
3y ago
Hello @bastecklein
I'm translating My Colony 1 and I'd like to know if the game will ever get name translation option for buildings, resources and other stuff?
If not, am I allowed to add a translated name of the object to its description?

I tried to use \n to separate the name but it doesn't work in descriptions.
Here's how it will look in-game, the translated name is marked with red:


It will greatly improve the accessibility for russian players since not all of the objects mention their name in the description.
What do you think?
3y ago
Today My Colony has been updated to v1.13.0 and the update should be hitting all platforms in the coming days. This is a minor update, but there are a couple of changes you may need to know of.

First, the Russian language translations have been improved and expanded.

Secondly, for desktop native client and Steam users, the ability to play the in-game MIDI background music track is now disabled by default. To enable it, you will have to download an optional soundfont file to your device (this is done automatically by the app). I made this change because it greatly reduces the overall size of the game, and you can read more about it in this thread.

That's all for this update! The bulk of the development right now is going on in My Colony 2, and if you want to try the latest development builds, grab the Ape Apps Launcher or the Progressive Web App and give it a go! Then leave feedback in the My Colony 2 Forums.

Thanks for playing the game, stay tuned for more!
3y ago
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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