Search - loans

Maybe something like this for trade. So you can offer loans of say 1000 ore for 1000 ore with interest accruing at the same rate as the leading colony or united earth demands taxes. The the building for this type of trade is cheaper, and it's a way for people to get a leg up at a possibly reasonable price if they run out of aluminum and don't have the money for it. Obviously it might be simplest that a resource must be paid back. For this there will definitely need to be protections against a person simply creating a colony taking up several loans, sending it to a parent colony they own, and then deleting the colony.
As far as what the person could put on the market, I'm thinking what they are lending, possibly what form they want in return and the interest rate. A young colony could get 10000 ore to be repaid in kind at 5% interest rate, I doubt compounding should be added as that just makes things a little grim.
It would make the game easier if other colonies could loan smaller colonies money. They would have to pay a flat fee plus the amount of money borrowed. The building used to offer loans would be the investment bank.
7y ago
The loans happen automatically when you run out of cash. I can make is so that you can take out your own loans though
7y ago
Forcedminer said:sounds like a dangerous way to risk owning alot of money to another colony or possibly until a AI government.
I like it.
hope loansharking doesn't become a thing if its added. :P


Thanks @Forcedminer, I agree that there would be a big risk, and that would become part of the challenge of the gameplay. I think it would be cool to make a money focused colony and build up a reputation for loaning money to other commonwealths with reasonable interest. If a colony were to build up its reputation to where they have loans out to maybe 40-50 people, they could get a nice chunk of income.

There would have to be consequences though, since if there aren't any, people could just loan money and never pay it back. You could do several things, but I think that giving each colony a reputation score on their website would do the trick. That reputation score would be listed by that colony's name should it happen to appear in the randomized charter list that you get when you are starting a new game. And, I would also make it appear on embassy stats and requests to build embassies. That way, if one commonwealth start to cheat another commonwealth, that lending commonwealth can add a demerit to the lendee commonwealth's reputation. I would only allow the lending commonwealth to tack on one merit or demerit per day though so that you can't spam demerit and completely crush someone's reputation or spam merit and give them the best reputation in the world. I would also have each payment that you pay correctly automatically add a merit to your reputation and each time you refuse a payment or try to pay and don't have enough money, it would add a demerit.

I'm thinking of a posetive/negative system. When a colony first starts out, they start out with 0 reputation. However, if they are merited or demerited by their commonwealth or other commonwealths, their reputation will go positive or negative. I would give a range of -1000 to 1000 so that it would take some time for a colony to build up a fully good or bad reputation. 1 demerit/denouncement would lower it by 1 point, and one merit/praise would raise it by 1.

This could also detirmine how much of a loan that colony can take out, but if that is too complicated, it isn't a necessary feature. So all in all, if you have an awesome reputation score, you will get more sub-colonies to your commonwealth, people are more likely to loan to you, and you can loan a bigger amount with better interest rates, and you also have more leeway to screw up. Whereas if your reputation is bad, you won't get any subcolonies to your commonwealth and nobody will loan you anything, or at least not anything with a reasonable interest rate.

What do ya think?
6y ago
With v 1.0.0 coming up, this would be a perfect time to make federations more usefull. Many feds already offer a private market place for thier members to buy and sell thier goods, a bank for them to take out loans, and so much more.

Here are the top 3 features I want added in the ver 1 update.

Banks:
Banks are owned by feds and offer loans to members at a set interest rate( the rate is set by all members via the ballot box). They get thier money from the federation budget and the interest that they receive.

Fed markets:
I talked about this in a previous post, so I wont go into much detail. these are essentially private gbt's where the only people you trade with are other fed members. They make money for the fed by charging a cash fee instead of civics per trade.

Fed taxes:
This is simple, everyone pays a flat tax rate every month to fund the federation.
4y ago
once you got a investment bank, you don't need to worry about money :D but good idea for early game. Using the Consulate for this would be better in my opinion
7y ago
The investment banks loan the money but in order to receive a loan you need a regular bank.
7y ago
Humm sounds neat thing is money is the fast part of the game .
From new in two hours 50 k - to 50 million( no banks just selling small amounts of steel on mass driver .
At 3 days old billions selling on space elevator . Just steel and cloth it is that easy .
at 5 days old Star gate and trillions or what ever amount you want by that time you can be bring in 100 k al a hour 3000 arts and what every else you want .
So a few million coins the banks bring in don't make much difference one way or the other .
If you are jsut new of dont build huge colony's then even the mint will give you enough coins
7y ago
Hello people, back with another idea. It comes directly out of the sim city playbook.

A new colony should have the ability to take out a loan from their commonwealth when they need it at the commonwealth's approval. When the new colony takes out a loan, they and their commonwealth would also have to agree on the amount of payments and the interest rate that the loan would have.

After the loan is taken out, the player can contribute to the loan at will, or they can wait until they are required to start making payments. When it comes time for the player to make payments, the payments and interest rate could either be added to the colony taxes amount to make it simple for the lendee, or they could be on their own separate bill. I wouldn't worry too much about trying to calculate what portion of each payment is interest, just have them make flat payments with an added interest fee based on their interest rate of the loan.

The interest factor of the loan is purely there to motivate commonwealths to loan money, because they would receive more money in return, and you might have some commonwealths that turn into loan sharks for the sake of making money. If a commonwealth and it's loaning colony have very close ties or the two players are very close or even relatives, the interest rate could be set to 0, but I would still have it for the benefit of the lender.

In fact, what if we could make it so that one commonwealth can loan to another commonwealth through the use of the embassy? It would allow commonwealths to make money by lending to other commonwealths, and some commonwealths could even become loan sharks for the purpose of making money.
6y ago
LoL wile I thought of this idea as well I never posted it .
It would be a pain for Bast to add as the loan shark thing would be another types of trades fesaco in the making .

It just would not work without Government ( AKA Bast ) spending all his time adding Regulations .
And we all know how much people love regulations lol
6y ago
I don't know if this has been suggested after the schools were implemented, but it would be great if we had a student loan option.
This way the students can also be classified as jobs and we won't have to worry about them protesting about unemployment and they will also get money to buy food. Since in order for them to be students, we need to have more people than working places.
6y ago
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