Search - upload key
I just purchased an EZ register premium upgrade license key, uploaded the key, and nothing has happened. My profile still shows as not upgraded. I tried to re upload my key, and I get a response back that I cannot upload the same key more than once. Please provide some assistance.
Thanks!
Thanks!
I just purchased an EZ register premium upgrade license key, uploaded the key, and nothing has happened. My profile still shows as not upgraded. I tried to re upload my key, and I get a response back that I cannot upload the same key more than once. Please provide some assistance.
Thanks!
Thanks!
Here are a list of keys that I think would be nice to put in the game.
1.) Confirm key. When you are selecting zones to build buildings, you should be able to press enter to confirm the selection instead of having to click confirm all the time.
2.) Bulldoze hotkey. Maybe make it so that players can press delete to enable bulldoze mode. Also, make it so that clicking on empty space while in bulldoze mode doesn't cause you to exit bulldoze mode.
3.) It would be good to see some deactivate/activate and deactivate all/activate all keys. After selecting a powered building, the player should be able to press a certain key in order to deactivate or activate it. The same key should be used to activate and deactivate a building, so it would allow you to quickly toggle a building off and on. By pressing shift+whichever key, the player would be able to toggle all buildings of that type off and on very quickly. maybe A and shift+A would do the trick.
4.) The player should be able to upgrade all structures of a certain type using shift+U. The user should be made to press enter to confirm the warning screen or backspace to cancel, or else that defeats the point of being able to press shift+U if the user has to always click ok on the warning scree. This would not be a very big risk since shift+U is nowhere near the enter key, so the user would have to move their fingers and deliberately press enter, so less chance of a catastrophic mistake.
5. Repair key. By pressing r, or another key, the user automatically activates the repair command on that building. I'm not sure if this is already a feature since I do my repairs from my command center.
1.) Confirm key. When you are selecting zones to build buildings, you should be able to press enter to confirm the selection instead of having to click confirm all the time.
2.) Bulldoze hotkey. Maybe make it so that players can press delete to enable bulldoze mode. Also, make it so that clicking on empty space while in bulldoze mode doesn't cause you to exit bulldoze mode.
3.) It would be good to see some deactivate/activate and deactivate all/activate all keys. After selecting a powered building, the player should be able to press a certain key in order to deactivate or activate it. The same key should be used to activate and deactivate a building, so it would allow you to quickly toggle a building off and on. By pressing shift+whichever key, the player would be able to toggle all buildings of that type off and on very quickly. maybe A and shift+A would do the trick.
4.) The player should be able to upgrade all structures of a certain type using shift+U. The user should be made to press enter to confirm the warning screen or backspace to cancel, or else that defeats the point of being able to press shift+U if the user has to always click ok on the warning scree. This would not be a very big risk since shift+U is nowhere near the enter key, so the user would have to move their fingers and deliberately press enter, so less chance of a catastrophic mistake.
5. Repair key. By pressing r, or another key, the user automatically activates the repair command on that building. I'm not sure if this is already a feature since I do my repairs from my command center.
Today I am rolling out Network Browser v2.7.0, which is a new feature release containing a couple of goodies which have been requested by the community.
Firstly, a couple of new items have been added to the drop down application menu, which is where you can find the new features for this release. The first is the Upload Folder Here option, and the next is the Setup Folder Backup option.
Upload Folder Here is self explanatory and has been long requested by users. If you have Helios File Manager installed on your device, you can now upload an entire folder to the network, which is a lot more handy than the previous one-file-at-a-a-time method. To go along with this, there is a new upload status indicator at the bottom of the screen when uploading multiple files.
The next new feature is Setup Folder Backup. With this, you can set Network Browser to automatically keep a folder (or several folders) on your device backed up to a network location of your choice. The backups will take place every night at around 2:30 AM. At some point I will expand this and let you choose the time and other variables, but that is how it works as of right now.
In addition to these changes, a number of bugs and glitches have been addressed, but of course, with new features tends to come new bugs, so be sure to let me know what I have missed so I can get them fixed. And as always, keep the suggestions coming. These updates came from you guys, so your input helps shape what will be added in updates to come!
Firstly, a couple of new items have been added to the drop down application menu, which is where you can find the new features for this release. The first is the Upload Folder Here option, and the next is the Setup Folder Backup option.
Upload Folder Here is self explanatory and has been long requested by users. If you have Helios File Manager installed on your device, you can now upload an entire folder to the network, which is a lot more handy than the previous one-file-at-a-a-time method. To go along with this, there is a new upload status indicator at the bottom of the screen when uploading multiple files.
The next new feature is Setup Folder Backup. With this, you can set Network Browser to automatically keep a folder (or several folders) on your device backed up to a network location of your choice. The backups will take place every night at around 2:30 AM. At some point I will expand this and let you choose the time and other variables, but that is how it works as of right now.
In addition to these changes, a number of bugs and glitches have been addressed, but of course, with new features tends to come new bugs, so be sure to let me know what I have missed so I can get them fixed. And as always, keep the suggestions coming. These updates came from you guys, so your input helps shape what will be added in updates to come!
Hello, i have the following problems with the regions:
I just bought Premium and wanted to try the Multiplayer Region.
So I created one and tried to create a medium City.
While creating I got an Error and I couldn´t create an other City in the Region.
So I created a new Region, same there.
At the 3rd Region I could create a City, but I couldn´t send resources and after saving and going back to title, the city was gone. I tried it a few times again, every time I save and go back to my region, the City disapears after a millisecond.
Now I have 4 Multiplayer Regions and my List ist full of Cities.
It´s really frustrating and im in despair...
I also tried to restart the game and the computer several times. But it doesn´t help.
Im playing on Windows10
(My list)
(No Cities in my regions)
(My saves)
I hope the problams can be solved and thank you very much for the fast support :)
I just bought Premium and wanted to try the Multiplayer Region.
So I created one and tried to create a medium City.
While creating I got an Error and I couldn´t create an other City in the Region.
So I created a new Region, same there.
At the 3rd Region I could create a City, but I couldn´t send resources and after saving and going back to title, the city was gone. I tried it a few times again, every time I save and go back to my region, the City disapears after a millisecond.
Now I have 4 Multiplayer Regions and my List ist full of Cities.
It´s really frustrating and im in despair...
I also tried to restart the game and the computer several times. But it doesn´t help.
Im playing on Windows10
(My list)
(No Cities in my regions)
(My saves)
I hope the problams can be solved and thank you very much for the fast support :)
Could someone please explain to me how to use the AMK key I purchased?
I sent the following to the support email:
How do I use the key?
I paid for it.
I downloaded it.
I try to upgrade.
It asks if I have a key.
I click “Yes”.
It does nothing!
P.S. When I double-click on the AMK key it opens EZ Letter Writer then tells me the key is not for EZ Letter Writer.
Come on, man! I need some guidance!
Any help y'all could give me would be appreciated.
Site owners are able to customize how their forum or website looks and behaves when accessed under Forum Fiend. This is an overview on the customization options available to site owners and developers.
Firstly, if absolutely no site owner action is taken at all, Forum Fiend will still attempt to derive your site's name, icon, and theme color from the meta data of your website. These items are taken from your site's title tag, it's favicon, and the theme-color meta tag.
High-Level Configuration
The easiest way to customize a site under Forum Fiend, one which requires no development experience whatsoever, is to upload a forumfiend.json file to the root directory of your site. Any site that is accessed by a fair number of users through Forum Fiend should take the time to include this simple file. The forumfiend.json file allows you to set high level parameters for your site, as well as branding logos and theme customizations. Creating the file should take no more than a couple of minutes, and you can see a complete guide in the following thread:
Complete forumfiend.json Reference
Access Methods
Forum Fiend can display a forum using either the Tapatalk API or through a custom WebView interface. Tapatalk access is based on the outdated open source version of the Tapatalk API and is no longer maintained. If your forum already uses Tapatalk, it may work just fine under Forum Fiend, and you are encouraged to test it out to be sure. Note that the Tapatalk interface has not been updated since 2014 and will not be receiving support or updates in the future, as newer versions of the API are no longer open source.
The Forum Fiend WebView
Forum developers or site owners with JavaScript experience can further customize their site under Forum Fiend using the custom WebView API interface methods. Site owners who have Tapatalk installed on their system but prefer to use the custom WebView under Forum Fiend can do so by setting the disable_api to "1" in their forumfiend.json file.
The Forum Fiend WebView has a user agent string of ForumViewerCore. Developers can check the user agent to determine if their site is being accessed under Forum Fiend. Some implementations may want to alter UI or Stylesheets based on the presence of Forum Fiend.
Forum Fiend will also add a global ForumViewerCoreInterface JavaScript object to your site for accessing WebView API methods. Thus, the presence of Forum Fiend can also be detected in JavaScript by checking for the existence of the window.ForumViewerCoreInterface object.
setProperty Interface
Forum Fiend will add a window.ForumViewerCoreInterface.setProperty(key,value) function to your website that will allow you to customize several aspects of the Forum Fiend interface. Below is a reference to things you can do with the setProperty function, as well as some code examples. All keys and values must be text strings.
User Account
To personalize your forum or site for your Forum Fiend users, you can display their logged account username and avatar on the main forum listing screen. Use the following two properties to set the user's details.
Pagination Bar
Forum Fiend can provide a pagination bar at the bottom of the screen with controls for first/last/next/previous page. The following table lists the pagination related properties, followed by a code example.
Colors and Theme
There are several properties related to the appearance of the site under Forum Fiend.
Slide-Out Menu
The left-hand slide-out menu can be customized using the window.ForumViewerCoreInterface.addMenuItem(name,icon,url,color) function. The following lists the parameter values expected for the function.
Application Toolbar
The top actionbar/toolbar of the Forum Fiend app can also be customized using the window.ForumViewerCoreInterface.addToolbarItem(name,url,icon,secondary) function.
Named Icons
Here is a list of available named icons you can try out. These can be used for both Toolbar and Menu items, but toolbar items require a named icon (menu icons can be a URL).
Firstly, if absolutely no site owner action is taken at all, Forum Fiend will still attempt to derive your site's name, icon, and theme color from the meta data of your website. These items are taken from your site's title tag, it's favicon, and the theme-color meta tag.
High-Level Configuration
The easiest way to customize a site under Forum Fiend, one which requires no development experience whatsoever, is to upload a forumfiend.json file to the root directory of your site. Any site that is accessed by a fair number of users through Forum Fiend should take the time to include this simple file. The forumfiend.json file allows you to set high level parameters for your site, as well as branding logos and theme customizations. Creating the file should take no more than a couple of minutes, and you can see a complete guide in the following thread:
Complete forumfiend.json Reference
Access Methods
Forum Fiend can display a forum using either the Tapatalk API or through a custom WebView interface. Tapatalk access is based on the outdated open source version of the Tapatalk API and is no longer maintained. If your forum already uses Tapatalk, it may work just fine under Forum Fiend, and you are encouraged to test it out to be sure. Note that the Tapatalk interface has not been updated since 2014 and will not be receiving support or updates in the future, as newer versions of the API are no longer open source.
The Forum Fiend WebView
Forum developers or site owners with JavaScript experience can further customize their site under Forum Fiend using the custom WebView API interface methods. Site owners who have Tapatalk installed on their system but prefer to use the custom WebView under Forum Fiend can do so by setting the disable_api to "1" in their forumfiend.json file.
The Forum Fiend WebView has a user agent string of ForumViewerCore. Developers can check the user agent to determine if their site is being accessed under Forum Fiend. Some implementations may want to alter UI or Stylesheets based on the presence of Forum Fiend.
Forum Fiend will also add a global ForumViewerCoreInterface JavaScript object to your site for accessing WebView API methods. Thus, the presence of Forum Fiend can also be detected in JavaScript by checking for the existence of the window.ForumViewerCoreInterface object.
setProperty Interface
Forum Fiend will add a window.ForumViewerCoreInterface.setProperty(key,value) function to your website that will allow you to customize several aspects of the Forum Fiend interface. Below is a reference to things you can do with the setProperty function, as well as some code examples. All keys and values must be text strings.
User Account
To personalize your forum or site for your Forum Fiend users, you can display their logged account username and avatar on the main forum listing screen. Use the following two properties to set the user's details.
key | values |
---|---|
fvc-logged-username | username or "0" for not logged in |
fvc-logged-avatar | full URL to avatar image file (png,jpg,gif supported) or "0" for no avatar |
window.ForumViewerCoreInterface.setProperty("fvc-logged-username","little bobby");
window.ForumViewerCoreInterface.setProperty("fvc-logged-avatar","https://mysite.com/avatar-bobby.png");
Pagination Bar
Forum Fiend can provide a pagination bar at the bottom of the screen with controls for first/last/next/previous page. The following table lists the pagination related properties, followed by a code example.
key | values |
---|---|
fvc-show-pagination | "true" or "false" |
fvc-pagination-pagedisp | ex: "5 of 10" |
fvc-pagination-first | url: "https://mysite.com/viewpage?p=1&pg=1" |
fvc-pagination-last | url: "https://mysite.com/viewpage?p=1&pg=10" |
fvc-pagination-next | url: "https://mysite.com/viewpage?p=1&pg=6" |
fvc-pagination-previous | url: "https://mysite.com/viewpage?p=1&pg=4" |
window.ForumViewerCoreInterface.setProperty("fvc-show-pagination","true");
window.ForumViewerCoreInterface.setProperty("fvc-pagination-pagedisp","5 of 10");
window.ForumViewerCoreInterface.setProperty("fvc-pagination-first","https://mysite.com/viewpage?p=1&pg=1");
window.ForumViewerCoreInterface.setProperty("fvc-pagination-last","https://mysite.com/viewpage?p=1&pg=10");
window.ForumViewerCoreInterface.setProperty("fvc-pagination-next","https://mysite.com/viewpage?p=1&pg=6");
window.ForumViewerCoreInterface.setProperty("fvc-pagination-previous","https://mysite.com/viewpage?p=1&pg=4");
Colors and Theme
There are several properties related to the appearance of the site under Forum Fiend.
key | values |
---|---|
fvc-theme | Title/Status Bar Colors, hex string |
fvc-page-foreground | general foreground (text) color, hex string |
fvc-page-background | general background color, hex string |
window.ForumViewerCoreInterface.setProperty("fvc-theme","#2196F3");
window.ForumViewerCoreInterface.setProperty("fvc-foreground","#212121");
window.ForumViewerCoreInterface.setProperty("fvc-background","#CFD8DC");
Slide-Out Menu
The left-hand slide-out menu can be customized using the window.ForumViewerCoreInterface.addMenuItem(name,icon,url,color) function. The following lists the parameter values expected for the function.
parameter | description |
---|---|
name | The name of the menu item. If set to "CLEARMENU" will reset all custom menu items. |
icon | absolute url to a png icon for the menu item |
url | absolute url to navigate to when the menu item is selected |
color | optional hex color mask for the icon, or null |
window.ForumViewerCoreInterface.addMenuItem("CLEARMENU",null,null,null);
window.ForumViewerCoreInterface.addMenuItem("Latest Posts","https://mysite.com/latest-icon.png","https://mysite.com/latest.php",null);
window.ForumViewerCoreInterface.addMenuItem("Exciting Section","https://mysite.com/exciting-icon.png","https://mysite.com/viewpage.php?p=50",null);
Application Toolbar
The top actionbar/toolbar of the Forum Fiend app can also be customized using the window.ForumViewerCoreInterface.addToolbarItem(name,url,icon,secondary) function.
parameter | description |
---|---|
name | The name of the menu item. If set to "CLEARTOOLBAR" will reset all custom menu items. |
url | absolute url to navigate to when the menu item is selected |
icon | a named icon, reference below, ex "back" or "chat" |
secondary | boolean value, if true will force the toolbar item into the drop down menu |
window.ForumViewerCoreInterface.addToolbarItem("CLEARTOOLBAR",null,null,null);
window.ForumViewerCoreInterface.addToolbarItem("New Post","https://mysite.com/newpost.php","add",false);
window.ForumViewerCoreInterface.addToolbarItem("Sign Out","https://mysite.com/signout.php",null,true);
Named Icons
Here is a list of available named icons you can try out. These can be used for both Toolbar and Menu items, but toolbar items require a named icon (menu icons can be a URL).
selectall,stopwatch,sort,relationship,ruler,pdf,chat,build,search,feedback,merge,envelope,allapps,viewall,filter,threedotshoriz,calendar,system,yescheck,nocheck,font,record,location,nolocation,movie,notes,description,bookmark,notifications,gavel,home,person,unlock,directions,print,undo,rss,showresults,personalize,share,sponsor,fanmail,premium,achievements,scores,import,movetofolder,page,back,add,delete,export,new,save,open,send,clear,emoji2,play,rename,volume,info,contactinfo,important,library,zerobars,help,people,emoji,shop,money,audio,fourbars,sync,switch,like,refresh,list,calculator,map,savelocal,copy,camera,fullscreen,flag,highlight,color,preview,previewlink,settings,rotatecamera,crop,backtowindow,lock,skull,microphone,video
I am seeing the same behavior on .47 in Chrome (latest version).
Opening the key bindings and selecting the binding I want to change seems to set the key, but after I open that dialog, if I try to use ANY binding (custom or default) the bindings do not work, they bring the key binding interface back up.
I noticed that when I went to exit the key binding screen after setting the binding I wanted to change, what happens instead of taking me back to the Engine Settings screen or out of Engine Settings when I click Dismiss, it instead says something about setting a key binding for null. The screen can then be dismissed, but bindings do not work at all after that.
Opening the key bindings and selecting the binding I want to change seems to set the key, but after I open that dialog, if I try to use ANY binding (custom or default) the bindings do not work, they bring the key binding interface back up.
I noticed that when I went to exit the key binding screen after setting the binding I wanted to change, what happens instead of taking me back to the Engine Settings screen or out of Engine Settings when I click Dismiss, it instead says something about setting a key binding for null. The screen can then be dismissed, but bindings do not work at all after that.
Hey guys, i purchased the game and the devs have sent me the key a few months back, sadly i deleted my emails due to a massive spam attack on my account, i can actually still play but if i want to install the game on another device i will have no key.
is there a way i find my key in the game somewhere or do they need to send the key again via email?
is there a way i find my key in the game somewhere or do they need to send the key again via email?
I bought premium via the website/PayPal. Got the key, can play on with premium the web version. Can't seem to apply the key to my iOS app, and can't get my online cloud save to load in the iOS app either.
I did have another game going before I purchased the key on the iOS app, however. I started a new file to try out regions after purchasing the premium key.
Can anyone help with applying premium key to the iOS app?
I did have another game going before I purchased the key on the iOS app, however. I started a new file to try out regions after purchasing the premium key.
Can anyone help with applying premium key to the iOS app?
If you've ever played My Colony 2 and popped open the Statistics window, you may have noticed this mysterious section:
So what is "soon" and what is "universe?" Well soon is v0.21.0, and Universe is the new, more decentralized way that different worlds can interact with each other in My Colony 2.
The original My Colony had a centralized multiplayer server, but Multiplayer was limited to chat and online trades. My Colony 2 features real time online multiplayer, but is limited to players playing on the same world. Universes allow individual worlds (aka servers) to expand by connecting to each other, extending in-game chat, resource trades, and other features across servers.
This is a decentralized approach, and not every game will be in the same Universe. Anybody can create a new Universe, and anyone can join an existing Universe, provided they have the credentials.
To create or join a Universe, all you will need to do is go to the Universe tab on the Statistics window and enter a public key and private passcode. The key and passcode can be anything you want, you can make them up out of thin air. The passcode is optional. You will then be connected to any online servers who are using the same key and passcode combination. That's it. You can share your key and passcode with anyone you want, or just keep it private between friends.
In addition to the public and private keys, there is a third key that is hidden from the player, but is built from a hash of all of the game data objects in your MC2 install (aka mods), ensuring that only games using the same game data files will be a part of the same Universe (imagine the problems if games with different data items could conduct trades).
There will be no public directory of Universe keys, so the only way to give out your Universe information is to do it yourself. Of course, if you are wanting to build a large and inclusive Universe, you can post the information publicly on the forum or elsewhere, but that is up to you.
Universe will be the headline feature for the upcoming v0.21.0 release, and there will be more information as development progresses, but if you have any questions/ideas/suggestions for this new feature, you can reply to this thread.
So what is "soon" and what is "universe?" Well soon is v0.21.0, and Universe is the new, more decentralized way that different worlds can interact with each other in My Colony 2.
The original My Colony had a centralized multiplayer server, but Multiplayer was limited to chat and online trades. My Colony 2 features real time online multiplayer, but is limited to players playing on the same world. Universes allow individual worlds (aka servers) to expand by connecting to each other, extending in-game chat, resource trades, and other features across servers.
This is a decentralized approach, and not every game will be in the same Universe. Anybody can create a new Universe, and anyone can join an existing Universe, provided they have the credentials.
To create or join a Universe, all you will need to do is go to the Universe tab on the Statistics window and enter a public key and private passcode. The key and passcode can be anything you want, you can make them up out of thin air. The passcode is optional. You will then be connected to any online servers who are using the same key and passcode combination. That's it. You can share your key and passcode with anyone you want, or just keep it private between friends.
In addition to the public and private keys, there is a third key that is hidden from the player, but is built from a hash of all of the game data objects in your MC2 install (aka mods), ensuring that only games using the same game data files will be a part of the same Universe (imagine the problems if games with different data items could conduct trades).
There will be no public directory of Universe keys, so the only way to give out your Universe information is to do it yourself. Of course, if you are wanting to build a large and inclusive Universe, you can post the information publicly on the forum or elsewhere, but that is up to you.
Universe will be the headline feature for the upcoming v0.21.0 release, and there will be more information as development progresses, but if you have any questions/ideas/suggestions for this new feature, you can reply to this thread.
Hey Bast you are a really nice guy heck nicer then I am even .
Thing is along with the post over prem on the site you probably get alot in email and what ever .
Can you fix my premium issues .
Thing is there seams to be a way to upload a premium file here somehow so any device someone has will know the game is payed for . There Must be you somehow did it for me .
Thing is you could easily solve the post for premium help alest 99 % of them .
I bookmarked the file download site and knew the email I used to buy it .
I had 4 or 5 copy's of the amk files in different places just in case of worlds end ( heck still do .)
Now if there would have been a BIG button saying upload your premium file to your membership here well I would have been one less person that you need to spend time doing it for .
Quite honesty((( I just found the way you did it NOW ))) is very well hidden go to my wall only visible info to change picture or other high lv account items .
If You made that link bigger and say black so the link stands out and add in Upload premium file change photo and other high lv account items for people who like me can be totally dense it could save you the time of doing it your self . PS adding in IF they use the same email to become a member here as they did to buy the game and you add a little thing in that knows this then any one who bought even After they became a member resigns in bingo the site now has them loged in as premium .
Dont know if any of this would help but Heck your a nice guy and bussie maybe this could save some time or frustration .
Thing is along with the post over prem on the site you probably get alot in email and what ever .
Can you fix my premium issues .
Thing is there seams to be a way to upload a premium file here somehow so any device someone has will know the game is payed for . There Must be you somehow did it for me .
Thing is you could easily solve the post for premium help alest 99 % of them .
I bookmarked the file download site and knew the email I used to buy it .
I had 4 or 5 copy's of the amk files in different places just in case of worlds end ( heck still do .)
Now if there would have been a BIG button saying upload your premium file to your membership here well I would have been one less person that you need to spend time doing it for .
Quite honesty((( I just found the way you did it NOW ))) is very well hidden go to my wall only visible info to change picture or other high lv account items .
If You made that link bigger and say black so the link stands out and add in Upload premium file change photo and other high lv account items for people who like me can be totally dense it could save you the time of doing it your self . PS adding in IF they use the same email to become a member here as they did to buy the game and you add a little thing in that knows this then any one who bought even After they became a member resigns in bingo the site now has them loged in as premium .
Dont know if any of this would help but Heck your a nice guy and bussie maybe this could save some time or frustration .
There are some new changes coming to the Texture Mod system in My Colony v0.64.0.
Texture mod authors will now be able to upload their mods to the My Colony server from within the game. Must be logged in with an Ape Apps Account to upload.
There will be a new in-game mod browser where users can browse through all of the uploaded texture mods.
And finally (and most importantly), you can now have multiple texture mods activated at once. This will allow texture creators to upload single-building mods and for users to only mod the buildings they want to.
It's all coming this week in My Colony v0.64.0. Enjoy!
Texture mod authors will now be able to upload their mods to the My Colony server from within the game. Must be logged in with an Ape Apps Account to upload.
There will be a new in-game mod browser where users can browse through all of the uploaded texture mods.
And finally (and most importantly), you can now have multiple texture mods activated at once. This will allow texture creators to upload single-building mods and for users to only mod the buildings they want to.
It's all coming this week in My Colony v0.64.0. Enjoy!
I cant seem to right click in the broswer (Using Chrome), it gives me the wrong setting,
IDEA!! - would it be possible to link the its to region maps, so we could move the built robots from one to another, and maybe if this was not possible through just linking,
Maybe we could get a building where we could upload them to a intergalactic car park, and as long as we have a car park, we can upload and unload our bots to use. that way it could make it easier, it could maybe use the coding like the resources, so for every bot we upload, it adds to a certain list shown elsewhere
IDEA!! - would it be possible to link the its to region maps, so we could move the built robots from one to another, and maybe if this was not possible through just linking,
Maybe we could get a building where we could upload them to a intergalactic car park, and as long as we have a car park, we can upload and unload our bots to use. that way it could make it easier, it could maybe use the coding like the resources, so for every bot we upload, it adds to a certain list shown elsewhere
error showing couldn't creat file. So not able to upload file. Connections ok. Can see and download from share folder but not able to upload. I was able to upload before 3 days, but now not working. Everything i tried. Re insatL app. Relogin. Everything tried. But same error. Pls help me
Hi. I just found the great little app! Is it possible to upload multiple files at once? I can only see how to upload files one at a time, which is time consuming when I have dozens of files that need to go to different locations on my server.
Also is there a way to sort the view in reverse order (z-a)?
Also is there a way to sort the view in reverse order (z-a)?
if you have the actual key file, can you just log into the account portal at https://accounts.ape-apps.com and upload the key file to your account?
I purchase the upgrade for EZregister app and need to know how I upload the license code
Colony Wars Key Bindings
For desktop players, new key bindings have been added to the game to make play easier. Here is a documentation of what is available so far:
t: open in-game chat and focus on chat input
tab: open in-game chat for 5 seconds, do not focus on chat input
esc: acts in this order, depending on what is going on: close in-game chat, deselect all units, open menu
d: deploy lander or unload transport
h: center camera on base
b: switch sidebar to building list
u: switch sidebar to unit list
1-0 (top number keys): select fire team. if holding crtl key, assign fire team. So if you have some units selected, press ctrl+1 to assign them to fire team #1. Then later press 1 to select those units.
crtl: hold on the control key and click/drag over units to instantly enter multi-selection mode without having to press/hold first
I will keep this post updated as more controls are added.
For desktop players, new key bindings have been added to the game to make play easier. Here is a documentation of what is available so far:
t: open in-game chat and focus on chat input
tab: open in-game chat for 5 seconds, do not focus on chat input
esc: acts in this order, depending on what is going on: close in-game chat, deselect all units, open menu
d: deploy lander or unload transport
h: center camera on base
b: switch sidebar to building list
u: switch sidebar to unit list
1-0 (top number keys): select fire team. if holding crtl key, assign fire team. So if you have some units selected, press ctrl+1 to assign them to fire team #1. Then later press 1 to select those units.
crtl: hold on the control key and click/drag over units to instantly enter multi-selection mode without having to press/hold first
I will keep this post updated as more controls are added.
Starting with MC2 v0.23.0, all new colonies will default to the following Universe. This change will not impact existing colonies, so if you want to join the new "global" default Universe, you simply need to put in this setting:
Public Key: mc2global
Private Key:
(Private key is blank, there is no private key)
Public Key: mc2global
Private Key:
(Private key is blank, there is no private key)
With the recently released v1.2.0 update for Voxel Paint, there are now some new keyboard shortcuts you should know of to help you with your voxel art. This thread will be updated as new shortcuts are added.
Alt
When using the select voxel tool, holding down on the Alt key will also select all voxels of the same color of the voxel you selected.
Shift
Ctrl + M: Make all selected voxels metallic
Ctrl + E: Make all selected voxels emissive
Ctrl + O: Make all selected voxels windows (50% opacity)
d: While in select mode, pressing the "d" key will duplicate the current selection, creating a copy.
g: While in select mode, pressing "g" will group the selected voxels. After this, you can click on one of the voxels in the group to select that group again.
u: Ungroups the selected voxels.
r: When you are using the Move Tool or pasting duplicated voxels, pressing "r" will rotate the voxels you are moving by 90 degrees.
f: When you are using the Move Tool or pasting duplicated voxels, pressing "f" will flip the selected voxels. Hold down on the shift key to flip in the other way.
Escape: The escape key will deselect all voxels and also cancel a pending voxel duplication operation.
Numpad
When voxels are selected, you can move them in any direction using the keyboard numpad. The numpad + and - buttons will change their elevation, and the numpad Enter will apply all changes.
Alt
When using the select voxel tool, holding down on the Alt key will also select all voxels of the same color of the voxel you selected.
Shift
- Pen and Eraser Tool: Holding shift while using the pen or eraser will activate free draw/erase mode.
- Select Tool: When using the Select Tool, holding down on Shift before you click on a voxel will do a "Flood Select" operation and select all connecting voxels.
Ctrl + M: Make all selected voxels metallic
Ctrl + E: Make all selected voxels emissive
Ctrl + O: Make all selected voxels windows (50% opacity)
d: While in select mode, pressing the "d" key will duplicate the current selection, creating a copy.
g: While in select mode, pressing "g" will group the selected voxels. After this, you can click on one of the voxels in the group to select that group again.
u: Ungroups the selected voxels.
r: When you are using the Move Tool or pasting duplicated voxels, pressing "r" will rotate the voxels you are moving by 90 degrees.
f: When you are using the Move Tool or pasting duplicated voxels, pressing "f" will flip the selected voxels. Hold down on the shift key to flip in the other way.
Escape: The escape key will deselect all voxels and also cancel a pending voxel duplication operation.
Numpad
When voxels are selected, you can move them in any direction using the keyboard numpad. The numpad + and - buttons will change their elevation, and the numpad Enter will apply all changes.
Log in to https://accounts.ape-apps.com @bmeyer00511
Towards the bottom is an area to attach your key file to your account.
Towards the bottom is an area to attach your key file to your account.
Education - tested Colonist fail to use schools No matter which type put in
Rating- Can no longer be maintained ( Yea I know BUT you never have a problem .
well Instead of just Idling that massive or even normal size colony try making a new one or just delete ten to 100 buildings and rebuild them .
windows platform versions of both game are no longer usable ( ongoing over a month .Cant or don't care to fix it ?Take windows version off line .
This will effect how people view the game .
The Biggest issue is the programmer seams to just program then upload without any or very little testing so when a update goes on line . And not just the live in development version there can be and have been massive game issues that could have been solved Before the update was relised . This is the second time when a version has not worked for over a month .
wile he can and does solve bugs it seams to be random and some bugs just linger so much that they are in game from versions .25 on up .
Overall I can not bring my self to keep the game at a 4 star rating and honestly there is NO reason this game cant have a 5 star rating its a great concept .
All of the above applys to Antiquitas Right now the issues are minim for that game but the programmer has a habit of using my colony updates as the base to update that game and thus the same game issues are being transferred to that game .
To Bast I really enjoy both games and these games are the first I have bought in almost ten years .
I really hope you reach the next lv of programming wile It great that you enjoy the programming it is the players who make it possible to do this from home and its a shame that all it would take is a little Before you upload a update testing to avoid some of the issues the players have had .
I know this criticism is unwanted Heck who does want it . And I have been impressed with the skills shown which are way beyond mine ( which is why I wont even try to make a apk game )
over all game performance Chrome exultant minim bugs game speed fast .
But facts are facts The game has a requirement that effects rating that effects game play in a big way and the Requirement can NOT be met and going by the past and ongoing Colonists failing to use health services and just protesting to death the education requirement effecting ratings is something that will make the game to hard to manage .
I see little likely hood this problem will be solved as Again colonist have failed to use health services from when they were put in many many versions back .
You can still have 20 sick and not one bed being used and the 20 will let them self die before using a bed .
Check your deaths on a large older colony and see how many have died in you 100 % ratings colony .
Unless these things are solved The game may very well die But it can be solved so its all in what the programmer decides if its worth his work .
As for my self Ill still play but now view the game as middle ground at best between the worst clickers and the best strategic games .
Hopfully some day this will change again the game was worth a 4 star even with the bugs and maybe it will be again .
Rating- Can no longer be maintained ( Yea I know BUT you never have a problem .
well Instead of just Idling that massive or even normal size colony try making a new one or just delete ten to 100 buildings and rebuild them .
windows platform versions of both game are no longer usable ( ongoing over a month .Cant or don't care to fix it ?Take windows version off line .
This will effect how people view the game .
The Biggest issue is the programmer seams to just program then upload without any or very little testing so when a update goes on line . And not just the live in development version there can be and have been massive game issues that could have been solved Before the update was relised . This is the second time when a version has not worked for over a month .
wile he can and does solve bugs it seams to be random and some bugs just linger so much that they are in game from versions .25 on up .
Overall I can not bring my self to keep the game at a 4 star rating and honestly there is NO reason this game cant have a 5 star rating its a great concept .
All of the above applys to Antiquitas Right now the issues are minim for that game but the programmer has a habit of using my colony updates as the base to update that game and thus the same game issues are being transferred to that game .
To Bast I really enjoy both games and these games are the first I have bought in almost ten years .
I really hope you reach the next lv of programming wile It great that you enjoy the programming it is the players who make it possible to do this from home and its a shame that all it would take is a little Before you upload a update testing to avoid some of the issues the players have had .
I know this criticism is unwanted Heck who does want it . And I have been impressed with the skills shown which are way beyond mine ( which is why I wont even try to make a apk game )
over all game performance Chrome exultant minim bugs game speed fast .
But facts are facts The game has a requirement that effects rating that effects game play in a big way and the Requirement can NOT be met and going by the past and ongoing Colonists failing to use health services and just protesting to death the education requirement effecting ratings is something that will make the game to hard to manage .
I see little likely hood this problem will be solved as Again colonist have failed to use health services from when they were put in many many versions back .
You can still have 20 sick and not one bed being used and the 20 will let them self die before using a bed .
Check your deaths on a large older colony and see how many have died in you 100 % ratings colony .
Unless these things are solved The game may very well die But it can be solved so its all in what the programmer decides if its worth his work .
As for my self Ill still play but now view the game as middle ground at best between the worst clickers and the best strategic games .
Hopfully some day this will change again the game was worth a 4 star even with the bugs and maybe it will be again .
The first 0.60.0 upload I did was glitched and I had to re-upload a 0.60.1.
New release of My Colony has just been pushed out and should be heading out to all devices over the next couple of days. This is a minor update, as with the weather warming up I have been pretty busy with yard work and landscaping around the house over the last few weeks. Still though, there are some important changes, so let's take a look at what is new!
My Colony v0.64.0 Changelog
New Stuff
As you can see, this update primarily focuses on cleaning up existing content and a complete rewrite of the texture modding system. If people utilize the new Texture Mod upload/download server, I will expand the feature allowing for in-app screenshots before downloading, and user ratings for the mods so you know what you are getting ahead of time.
I am thinking of implementing an entire in-game complete modding system, allowing the modder to start with a completely blank slate game file and build their own My Colony like game from scratch, defining their own civs, graphics, structures, and all related content. More information on that will be forthcoming.
Anyway, next update will probably be back to content again, unless something major comes up. Let me know if you have any issues with the new texture mod system, as I did rewrite the entire thing from scratch to allow for multiple mods to be activated at once.
That's all for today everyone. Much more to come - enjoy!
My Colony v0.64.0 Changelog
New Stuff
- Added a Delete All button to the building stats screen. Use with caution!
- New Research build category added
- Added new in-game texture mod downloader
- The in-game commonwealth chat now shows which colony each user represents
- Players on the Xbox One console can no longer play online 😕 (Microsoft requirement, nothing I can do about it)
- Added wheel storage to the Gravitational Compression Warehouse
- Increased Crystalling, Ore, Regolith, and Charcoal storage capacities for the Zolarg Mound
- LIS colonies can now build the Hall of Congress
- On Android and Windows 10, lighting effects are now turned Off by default, for performance reasons. Can be changed back in the Engine Settings screen
- Slightly improved Starship construction time
- Starships and Wheels have been added to the GBT
- Multiple texture mods can now be activated at once
- You can now upload your custom texture mods to the My Colony server in-game
As you can see, this update primarily focuses on cleaning up existing content and a complete rewrite of the texture modding system. If people utilize the new Texture Mod upload/download server, I will expand the feature allowing for in-app screenshots before downloading, and user ratings for the mods so you know what you are getting ahead of time.
I am thinking of implementing an entire in-game complete modding system, allowing the modder to start with a completely blank slate game file and build their own My Colony like game from scratch, defining their own civs, graphics, structures, and all related content. More information on that will be forthcoming.
Anyway, next update will probably be back to content again, unless something major comes up. Let me know if you have any issues with the new texture mod system, as I did rewrite the entire thing from scratch to allow for multiple mods to be activated at once.
That's all for today everyone. Much more to come - enjoy!
Apologies to @Reyn at RPF for stealing this post code for code, but I plan on using it to expand and improve the BB Code rendering of the general Ape Apps forum software. Some rendering will appear off, since sections here using RPF's spoiler tag would, on this software, be better suited for the collapse tag. -b
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[color=#000000]You can also combine this with coloured text![/color][/glow]
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[url=https://www.youtube.com/watch?v=h01ONDD-QB0]Link Text[/url]
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[mp3]https://d1490khl9dq1ow.cloudfront.net/sfx/mp3preview/laugh-track-3_fyWRzaNd.mp3[/mp3]
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YouTube:[YouTube=XUV863a1Lok][/YouTube]
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[spoiler="Spoiler"][spoiler="Spoiler"]Spoiler text[/spoiler][/spoiler]
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Spoiler2:[spoiler2=blue,yellow,castellar,"SPOILER 2"]You can edit the colours and font etc.[/spoiler2]
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[spoiler2=blue,yellow,castellar,"SPOILER 2"]You can edit the colours and font etc.[/spoiler2]
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Lorem ipsum dolor sit amet consectetur adipiscing, elit porttitor ut sodales mauris aenean, primis nec dis per natoque. Primis laoreet pulvinar tempus senectus sociis pretium vehicula inceptos leo, malesuada eros nibh augue fringilla hendrerit et mattis pharetra, cum egestas in penatibus parturient imperdiet erat commodo. Placerat risus nam eros imperdiet faucibus vitae aptent accumsan, quisque massa laoreet ac est sem tellus, mattis curae vulputate egestas leo sociosqu eleifend.
Justo semper nulla enim eleifend tempor aenean integer pretium ultrices, mollis dis aliquet mi ornare pellentesque himenaeos diam potenti, neque vestibulum cursus dapibus commodo vivamus sociosqu in. Odio magnis nec non auctor dis magna eget vulputate, consequat faucibus tempus sed sem litora quam aliquam placerat, natoque eleifend ac metus per purus enim. Netus penatibus suscipit sem bibendum facilisi sed vulputate, montes inceptos curabitur cum nibh euismod, curae nunc rhoncus potenti parturient tellus.
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Use THIS guide if you want more detail on div things.
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[div="color:black;border:3px black dashed;font-family:arial;background-color:#FF6696;display:inline-block;float:left;width:70%;"]Text here.[/div][div="color:yellow;border:2px black solid;font-family:courier;background-image:url(https://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/SOUND_VOLTEX_Controls.JPG/220px-SOUND_VOLTEX_Controls.JPG);display:inline-block;float:right;width:28%;"]Wow![/div]
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[mp3]https://d1490khl9dq1ow.cloudfront.net/sfx/mp3preview/laugh-track-3_fyWRzaNd.mp3[/mp3]
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YouTube:[YouTube=XUV863a1Lok][/YouTube]
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[gradbox d=to right b=transparent c=rgba(255,223,223,0.8), rgba(160,49,86,0.8)]Gradient Box RGBA[/gradbox]
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[gradbox d=to top b=black c=orange, yellow, green]Gradient Box Words[/gradbox]
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Image Box:
This is an imgbox. There is an image as the background of this.
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[spoiler="Spoiler"][spoiler="Spoiler"]Spoiler text[/spoiler][/spoiler]
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Spoiler2:[spoiler2=blue,yellow,castellar,"SPOILER 2"]You can edit the colours and font etc.[/spoiler2]
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[spoiler2=blue,yellow,castellar,"SPOILER 2"]You can edit the colours and font etc.[/spoiler2]
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Columns:
Columns of text Boxes work in these | Specifically, 2 columns of text.And guess what:Spoilers also work in these |
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[column][col]Columns of text[box=yellow]Boxes work in these[/box][/col][col]Specifically, 2 columns of text.[spoiler="And guess what"]Spoilers also work in these[/spoiler][/col][/column]
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(Doesn't play nice with boxes or spoilers, but wraps normal text around it nicely. Use with caution. Lorem ipsum not included in code, for the sake of space and convenience.) Lorem ipsum dolor sit amet consectetur adipiscing, elit porttitor ut sodales mauris aenean, primis nec dis per natoque. Primis laoreet pulvinar tempus senectus sociis pretium vehicula inceptos leo, malesuada eros nibh augue fringilla hendrerit et mattis pharetra, cum egestas in penatibus parturient imperdiet erat commodo. Placerat risus nam eros imperdiet faucibus vitae aptent accumsan, quisque massa laoreet ac est sem tellus, mattis curae vulputate egestas leo sociosqu eleifend.
Justo semper nulla enim eleifend tempor aenean integer pretium ultrices, mollis dis aliquet mi ornare pellentesque himenaeos diam potenti, neque vestibulum cursus dapibus commodo vivamus sociosqu in. Odio magnis nec non auctor dis magna eget vulputate, consequat faucibus tempus sed sem litora quam aliquam placerat, natoque eleifend ac metus per purus enim. Netus penatibus suscipit sem bibendum facilisi sed vulputate, montes inceptos curabitur cum nibh euismod, curae nunc rhoncus potenti parturient tellus.
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[IMG]http://i64.tinypic.com/19phf8.png[/IMG][/float]
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Adjusts the amount of space text and images take up.
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[width=40][img]http://i67.tinypic.com/ipnwut.jpg[/img]
Adjusts the amount of space text and images take up.[/width]
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Comment:
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[comment]Only visible in the post editor.[/comment]
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Line Break:Line
Broken
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[hr][/hr]
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Div:
Div blocks allow you to change all of the formatting in pretty much every way possible (text colour, border colour/type/weight, font, background colour, width, float, display type etc.).
It also works with other things such:spoilers and boxes | Guess what? It works with columns too. It works with pretty much everything, so go experiment with this! |
You can also set the background to an image and have several div blocks next to each other. Neat!
Use THIS guide if you want more detail on div things.
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[div="color:black;border:3px black dashed;font-family:arial;background-color:#FF6696;display:inline-block;float:left;width:70%;"]Text here.[/div][div="color:yellow;border:2px black solid;font-family:courier;background-image:url(https://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/SOUND_VOLTEX_Controls.JPG/220px-SOUND_VOLTEX_Controls.JPG);display:inline-block;float:right;width:28%;"]Wow![/div]
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Table:
This is a TABLE | You can put text here | And it makes it into a table |
The width of each column is determined by how much you type in it | so don't be surprised | if it doesn't work |
with shorter entries | [td]text here[/td] makes a new column | [tr]text here[/tr] makes a new row |
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[table]
[tr][td]Row 1 Column [/td]
[td]Row 1 Column 2[/td]
[td]Row 1 Column 3[/td][/tr]
[tr][td]Row 2 Column 1[/td]
[td]Row 2 Column 2[/td]
[td]Row 2 Column 3 (etc.)[/td][/tr][/table]
bastecklein said:Are you thinking like an in-game logo maker, or a deal that just lets you upload your own image file?
@bastecklein
In-game logo maker is preferred by me. (but if some want to upload one for themselves, it’s okay too as they may need one, but may be in *.svg format)
To fetch some possible components for making the logo, I may try to draw example logos for some commonwealths.
Feel free to ask me for a hand-drawn design!
I would like to start a thread allowing users to upload user created maps. Does anyone know how to, or if it is possible to, upload maps? I have created 3 or 4 now and I'd like to share them with everyone!
Thanks
Thanks
Today I am posting a major update to Network Browser. v3.0.0 represents a total rewrite of the app, and so a lof of things have changed in this release. Let's go over it.
First, why the complete rewrite? Network Browser was originally released back in 2013, and in the past 11 years, a lot of things have changed with Android, especially as it relates to filesystem permissions, which Network Browser deals in heavily. When Network Browser was first released, Android was a pretty open system and it was relatively simple to work with and manage files and folders on an Android device. In the years since though, Android has become far more locked down, and I have had to bend and twist the way Network Browser worked in order to conform to the changes, to the point where the underlying code had become a complete mess.
In addition to changes in the way the filesystem is accessed, there has also been a tendency for Android to make major changes to it's UI framework every few years, depreciating layouts and replacing them with others. For a single developer, it is often a hassle to constantly refactor an app like Network Browser every few years.
So instead of constantly trying to bolt new code onto old, I have just decided to rewrite the entire thing from scratch, a project I have been meaning to do for a while now but kept putting it off due to the scope of it. But now it's finally done and it should make updating and improving Network Browser much faster and simpler going forward.
Of course, long time users will notice many changes, so let's go over what has happened.
First, you will notice once you update that your saved network configurations are lost. This I am sorry for, but it was necessary fallout. I plan during the next update or so to add a function to save/export/share network configuration settings so that you can easily distribute them to multiple devices. Config settings are now also synced to your Ape Apps Account if you are signed in, so they should (in theory) automatically transfer between your devices when you are signed in.
Network Browser now also sports a new tabbed interface, allowing you to browse and work with different connections at once. You can also now quickly navigate up to any location in your current remote path, as there is a new Path Bar with each subdirectory in the tree being selectable.
In the previous release, you could either download or upload a folder from/to the network (I forgot which one it supported) but not both. Network browser now allows you to both Download or Upload an entire folder from/to the remote network. In addition, both downloads and uploads are now handled by Android's modern worker system, and long running network transfer operations should persist even after you shut down the app.
For Network Browser TV users, the user interface has also been overhauled, and there have been significant improvements to the Dark app theme.
Speaking of themes, you can now set Network Browser to use either Light, Dark, or system default theme modes. In addition, you can now customize the overall accent color that the app uses.
I have also abandoned my efforts to develop and maintain the built-in custom video player for Network Browser. The app now just uses the default no-frills Android media player widget and will support whatever codes your device OEM supports. Maintaining my own custom player was just so far out of the scope of the project, especially when there are many far better media player options out there on the market.
If you need better video playback capabilities, there are plenty of good and free third-party media players available that Network Browser can stream your content to. I suggest using MX Player, as it seems to work great on both phone and TV devices. VLC also works fine on phones and tablets, however the TV version has issues with Network Browser, and I would suggest staying away from it on TV.
Being such a large update, I am sure there are issues and bugs that I have missed, so please feel free to let me know in this thread, because I am certain there will need to be a big v3.1.0 bug fix patch after so significant a rewrite. Also let me know of any new features or changes you would like to see added. The app should be much easier to update and maintain now!
Thanks for using Network Browser.
Edit 2024.08.26
I have made additional changes/fixes and released patch v3.1.0. Scroll down a bit in this thread to see those release notes.
#networkbrowser
First, why the complete rewrite? Network Browser was originally released back in 2013, and in the past 11 years, a lot of things have changed with Android, especially as it relates to filesystem permissions, which Network Browser deals in heavily. When Network Browser was first released, Android was a pretty open system and it was relatively simple to work with and manage files and folders on an Android device. In the years since though, Android has become far more locked down, and I have had to bend and twist the way Network Browser worked in order to conform to the changes, to the point where the underlying code had become a complete mess.
In addition to changes in the way the filesystem is accessed, there has also been a tendency for Android to make major changes to it's UI framework every few years, depreciating layouts and replacing them with others. For a single developer, it is often a hassle to constantly refactor an app like Network Browser every few years.
So instead of constantly trying to bolt new code onto old, I have just decided to rewrite the entire thing from scratch, a project I have been meaning to do for a while now but kept putting it off due to the scope of it. But now it's finally done and it should make updating and improving Network Browser much faster and simpler going forward.
Of course, long time users will notice many changes, so let's go over what has happened.
First, you will notice once you update that your saved network configurations are lost. This I am sorry for, but it was necessary fallout. I plan during the next update or so to add a function to save/export/share network configuration settings so that you can easily distribute them to multiple devices. Config settings are now also synced to your Ape Apps Account if you are signed in, so they should (in theory) automatically transfer between your devices when you are signed in.
Network Browser now also sports a new tabbed interface, allowing you to browse and work with different connections at once. You can also now quickly navigate up to any location in your current remote path, as there is a new Path Bar with each subdirectory in the tree being selectable.
In the previous release, you could either download or upload a folder from/to the network (I forgot which one it supported) but not both. Network browser now allows you to both Download or Upload an entire folder from/to the remote network. In addition, both downloads and uploads are now handled by Android's modern worker system, and long running network transfer operations should persist even after you shut down the app.
For Network Browser TV users, the user interface has also been overhauled, and there have been significant improvements to the Dark app theme.
Speaking of themes, you can now set Network Browser to use either Light, Dark, or system default theme modes. In addition, you can now customize the overall accent color that the app uses.
I have also abandoned my efforts to develop and maintain the built-in custom video player for Network Browser. The app now just uses the default no-frills Android media player widget and will support whatever codes your device OEM supports. Maintaining my own custom player was just so far out of the scope of the project, especially when there are many far better media player options out there on the market.
If you need better video playback capabilities, there are plenty of good and free third-party media players available that Network Browser can stream your content to. I suggest using MX Player, as it seems to work great on both phone and TV devices. VLC also works fine on phones and tablets, however the TV version has issues with Network Browser, and I would suggest staying away from it on TV.
Being such a large update, I am sure there are issues and bugs that I have missed, so please feel free to let me know in this thread, because I am certain there will need to be a big v3.1.0 bug fix patch after so significant a rewrite. Also let me know of any new features or changes you would like to see added. The app should be much easier to update and maintain now!
Thanks for using Network Browser.
Edit 2024.08.26
I have made additional changes/fixes and released patch v3.1.0. Scroll down a bit in this thread to see those release notes.
#networkbrowser
Buzzy said:Hi,
I just bought the premium version of the game and created this forum account. I see that you can link your account to your profile to show you're a premium member by uploading your product key which is a file with a .amk file format.
I'm on android, where can I find that file?
Send an email to support@ape-apps.com from the email address you use for your Google Play account and explain that you purchased the game on Android and would like the multi-platform key. Be patient. It can take some time for the key to be emailed to you.
Version 2.17 has been in effect for a while, but I still don't see how to access the vendor's inventory, or how to buy items from him using the Fire Stick. The vendor seems to be represented by a "Y" and some gold coins next to it in the bottom right of my screen, but no key on my Fire Stick corresponds to "Y". (As opposed to "A" being next to a play symbol, which obviously means the play button is for the main attack.)
Could you tell me what key(s) I need to press to access the traders? It would also be a good idea to include that info in the control instructions as well, which provides no guidance for this situation. Sorry if I'm missing something obvious here....
Update: I finally figured out that from the Inventory page, the "up" key eventually gives access to the vendor's inventory (and then back to the regular inventory). So that issue is resolved.
Could you tell me what key(s) I need to press to access the traders? It would also be a good idea to include that info in the control instructions as well, which provides no guidance for this situation. Sorry if I'm missing something obvious here....
Update: I finally figured out that from the Inventory page, the "up" key eventually gives access to the vendor's inventory (and then back to the regular inventory). So that issue is resolved.
Where do I find the "file name" to use in uploading my license for EZRegister app.
if your using a phone the file will be in your downloads accculty pc as well ps file name will be a long string of numbers and be a amk file
I paid for premium with the Google play store and it shows up on the app but not anywhere else like when I login to the ape apps website it wants me to upload a key but I was never given one
wile it would be nice it would also bring chaos to the building minus .
Just how many tiles is that ?
Would definitely case clutter how about this bast if you add tiles that go into a group such as these program the game so ONLY one tile shows on the build minu and then using the tab key would rotate through all available tiles of that type then click confirm .
Like so choise the displayed tile from teh building bar - minu
the builder window pops up like normal then use tab key rotates through said tiles until you see the desired tile and click confirm .
One other thing if these tiles were a prim only thing just make corner tiles be able to rotate this would reduce the number of tiles needed . From his concept .
Just how many tiles is that ?
Would definitely case clutter how about this bast if you add tiles that go into a group such as these program the game so ONLY one tile shows on the build minu and then using the tab key would rotate through all available tiles of that type then click confirm .
Like so choise the displayed tile from teh building bar - minu
the builder window pops up like normal then use tab key rotates through said tiles until you see the desired tile and click confirm .
One other thing if these tiles were a prim only thing just make corner tiles be able to rotate this would reduce the number of tiles needed . From his concept .