Cheich's Recent Posts
misteddawn said:To see who you have established diplomatic relations with, you click on the government building and then the handshake icon. It will list all embassies there.
That's what I was guessing, but it's not there. Could it be because the destinatary must accept the establishment first?
I recently sent my first embassy to another commonwealth.
First problem: I chose the most basic embassy (I'm human) but 200 triantanium have dissapeared from my storage, as if I had chosen the Crystalline. You will say 'yeah, you clicked by mistake the crystalline', but nope, I clearly received a message informing that 18 people were sent to the embassy. With the crystalline you send 40 people.
Second problem: How/where do you check where do you have embassies built? I can't find this information.
Thanks for your comments!
First problem: I chose the most basic embassy (I'm human) but 200 triantanium have dissapeared from my storage, as if I had chosen the Crystalline. You will say 'yeah, you clicked by mistake the crystalline', but nope, I clearly received a message informing that 18 people were sent to the embassy. With the crystalline you send 40 people.
Second problem: How/where do you check where do you have embassies built? I can't find this information.
Thanks for your comments!
Check if their homes are too far from their jobs, that seems to be the reason.
ratislav said:Greetings!
My colony has health at 96%, atmo at 4,5 mil., approval rating 86% and light labour policy. I have also almost empty bars and green dome.But there are still some colonists walking around my consulate, protesting and slowly dying. What should I do?
What are the concerns of your people? You can find it on the statistics too. 14% of the people angry is not just a few of them...
colbya said:neat find ( maybe the mega mart can store water so would also count as water storage thus when water is maxed the game lets you know in the form of mega mart needed .
It can store water indeed, but doesn't seem to me the best option to suggest if you have not enough storage for water.
bull5150 said:I would keep them as long as you have the room, 600 isnt much as you get later into the game and you don't need to repair them all the time. I personally just like the looks of them, don't really worry about their condition.
How do you skip repairing them? I repair all my buildings at once in the colonial assembly. Anyway, if I let them without care is to finally let them fall down, otherwise the repairing bill at, let's say, 50% damage must be unaffordable.
So here is the explanation: I recently bought more space for my map via annexation in the independence hall. New resources appeared, such as water ponds. So I harvested water. Apparently that excess of water income triggered the warning of 'Megamart needed' as it stopped as soon as I command ed the bots to stop harvesting.
Problem solved for me, but that sounds like a bug!
Problem solved for me, but that sounds like a bug!
I'm a user of steam and I think it could be a double edged sword. It could bring lots of new users, which with the review system can push the game's exposure at a very high level... or ground its general valoration if it gets a bunch of negative reviews. More users also could mean more need for servers to support an increase of just try-playaweek-uninstall players which is a risk for the sustainability of the game...
Anyway I voted Yes :D
Anyway I voted Yes :D
Some buildings require it but the rythm of production is quick higher than consumption. For me it's a temporary job factory: I produce 80.000 toys and then close the factory and fire all the people until I'm close to 10.000 toys, then I open it again, which is a long long time later. Same with microchips alien factory, alien rum factory, steel alien factory and adv. plastic factory (for the moment).
And, it's not very profitable on online trade market.
And, it's not very profitable on online trade market.
Guess what. I built a new Megamart and... the warning kept showing.
Not that bad as I need more profit to keep repairing the damn ancient temples with bills of more than $600.000 each :_( My economy relies on the trade market anyway... but the prices are decreasing fast!
Not that bad as I need more profit to keep repairing the damn ancient temples with bills of more than $600.000 each :_( My economy relies on the trade market anyway... but the prices are decreasing fast!
nonobosss said:Just saying, I didnt create this game so I cant tell what is the purpose of that message, but how many markets can you find in your city?
Really? I didn't expect my population to ask for more malls to waste their money in. It's one market for less than 5000 people right now. Does the warning make sense then?
I think he might be saying Bast is making the game too 'user friendly' so this strange warnings appear...
Not too sure. But I'm still annoyed.
Not too sure. But I'm still annoyed.
I'm constantly getting the 'Megamarket needed!' warning, but I have not reached the limit of storage of any of my resources, neither I'm harvesting anything...
Anyone has experienced the same?
Anyone has experienced the same?
Did you look into the 'All buildings' section?
It doesn't appear in the rest of the categories, just in that one.
It doesn't appear in the rest of the categories, just in that one.
I have 2 ancient temple on my map, and each time they go to 99% condition, they ask me a bill of aprox $600.000 to be repaired!!! It's just crazy. So I'm thinking about destroying them...
Any thoughts on this? Anyway, I have very few tourists around. I don't get more than 30 with room for 2796 of them (a hotel and a large resort) and a population of 5143 people.
Any thoughts on this? Anyway, I have very few tourists around. I don't get more than 30 with room for 2796 of them (a hotel and a large resort) and a population of 5143 people.
Cheich said:I experienced this problem of huge unemployment figures when letting buildings deactivated. It got solved and I got 0% unemployment when the workers who kept (not) working in the ghost factory where walked out. Try it!
Buuut... Oh, suddenly, while I was building a new hydrogen plant, food began to go down. I went to check employees in my fish hatcheries, they seem to have people working. As soon as I came out of the factory stats window, people began to walk out of the plant! And the factory's preview window showed 0/0/14. So the problem is happening to me too the same way you tell it.
I'm on android, 0.52 build.
I paste my reply from a similar post: 'I experienced this problem of huge unemployment figures when letting buildings deactivated. It got solved and I got 0% unemployment when the workers who kept (not) working in the ghost factory where walked out. Try it!'
I experienced this problem of huge unemployment figures when letting buildings deactivated. It got solved and I got 0% unemployment when the workers who kept (not) working in the ghost factory where walked out. Try it!
nonobosss said:ressource price is low on market ull be able to buy some :)
Really? I only have access to black market for the moment, and it's the third more expensive resource in the list! more than 100.000 for 250units
Cheich
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Member Since
November 23rd, 2017