Geizigerjude's Recent Posts
Hi,
does anybody know the immigration ratio between this buildings? dont want to build like 2k landing pads if 10 stargates would do the same ^^
does anybody know the immigration ratio between this buildings? dont want to build like 2k landing pads if 10 stargates would do the same ^^
Right now having 100ds of Workers to collect resources just slows down the game to some point where its nearly impossible to play
Eg.
right now I Play Zolarg on Sugar planet with 200 Worker and it lags pretty hard but when i delete them the sugargrow just eats my buildspace ^^
So in Summary over 400 Workers acroass the board;
200 Worker Drone
100 Waterbug
50 Lumberbug
50 Alumibug
ofc all this bugs need to find a Path.
Now heres my Idea is to reduce this amount with a Tech and building
Idea came from Bobs Tower Defence on Sc2 ^^
You put in 10 Worker of a Type and get a worker with a x10 Modificator
10 Workers of a Type get a 1x100
so in my Example above I would have fallowing;
2 Worker Drone x100
1 Waterbug x100
5 Lumberbug x10
5 Alumibug x10
This should reduce the calculation of path alot and i think its not so hard to implement (am i wrong?)
Greetings
Eg.
right now I Play Zolarg on Sugar planet with 200 Worker and it lags pretty hard but when i delete them the sugargrow just eats my buildspace ^^
So in Summary over 400 Workers acroass the board;
200 Worker Drone
100 Waterbug
50 Lumberbug
50 Alumibug
ofc all this bugs need to find a Path.
Now heres my Idea is to reduce this amount with a Tech and building
Idea came from Bobs Tower Defence on Sc2 ^^
You put in 10 Worker of a Type and get a worker with a x10 Modificator
10 Workers of a Type get a 1x100
so in my Example above I would have fallowing;
2 Worker Drone x100
1 Waterbug x100
5 Lumberbug x10
5 Alumibug x10
This should reduce the calculation of path alot and i think its not so hard to implement (am i wrong?)
Greetings
Did you guys go Online before that error?
I did and now have the same issue
I did and now have the same issue
Geizigerjude
Member
Member Since
December 22nd, 2017