GrApple's Recent Posts
So I've just built triantanium refineries on my first colony and noticed they can be placed in a similar fashion to 1x1 buildings (autoplace between two clicks in a straight line). The game can get incredibly tedious when placing or replacing a large number of buildings and I can't work out why such a vital feature is only available in one building? If everything except decorative buildings could do this, it'd really improve my playing experience.
In a similar vein there needs to be a method of selecting and selling/destroying all of a building type at once. A destroy all button with a couple of confirmation boxes would do the trick, but ideally some kind of dragbox to target specific areas of the colony for *renovation* is in order.
Exporting/importing goods can get a little ridiculous. Import/export buildings of the same type should link together to increase capacity, or some kind of automated export options should be available (can consume resources and throughput depends on number of buildings. Making exports boring and tedious isn't a good way to balance them- higher tier structures can still be better by being more space efficient, dealing in more resources or having a lower transaction fee/resource cost to import and export goods.
Also: I've accidentally done what looks like a drag click a few times (I see a green box), and somehow got all the vehicles in my colony to go and park in one spot as well. A quick in-game manual explaining the controls would be great because I still have no idea how this happens.
I'd say these are the issues that jumped out at me the most when playing the game; it really ruins the experience when most of my time is spent on repetitive clicking instead of actually planning My Colony.
In a similar vein there needs to be a method of selecting and selling/destroying all of a building type at once. A destroy all button with a couple of confirmation boxes would do the trick, but ideally some kind of dragbox to target specific areas of the colony for *renovation* is in order.
Exporting/importing goods can get a little ridiculous. Import/export buildings of the same type should link together to increase capacity, or some kind of automated export options should be available (can consume resources and throughput depends on number of buildings. Making exports boring and tedious isn't a good way to balance them- higher tier structures can still be better by being more space efficient, dealing in more resources or having a lower transaction fee/resource cost to import and export goods.
Also: I've accidentally done what looks like a drag click a few times (I see a green box), and somehow got all the vehicles in my colony to go and park in one spot as well. A quick in-game manual explaining the controls would be great because I still have no idea how this happens.
I'd say these are the issues that jumped out at me the most when playing the game; it really ruins the experience when most of my time is spent on repetitive clicking instead of actually planning My Colony.
GrApple
Member
Member Since
September 28th, 2017