PureEvil's Recent Posts
Wonder if he can make it so we can import our my colony world into the colony wars.... That would be neat.
FearTheGuppy said:Perhaps he could buff it a bit, unless he adds a new one? Same with Alu Gens they could be buffed but then again perhaps it adds to the challenge
I agree with the aluminum generators too. I get things being a challenge but I really don't want a world full of aluminum generators and dig sites, which is what ends up happening...
The civics costs are ridiculous on the gbt, I can't afford the cash price for stuff most the time and the civics on top of that just kills me. I normally only have around 15-25k civics and am always saving for research stuff.
I have the same issue. I need aluminum for almost everything and just can't seem to get enough.
I have about 20 aluminum generators and it seems like they do very little to help and buying it is out of the question. The prices are way to steep for me to afford them.
Any tips on this would help.
I have about 20 aluminum generators and it seems like they do very little to help and buying it is out of the question. The prices are way to steep for me to afford them.
Any tips on this would help.
Never works eventually they can't resist and try to move onto the regular servers... Best to just discourage cheating for an online game right from the start IMO
Of course the fact that they can't resist is a good thing too, they can never just cheat a little where nobody notices... They always have to go for number one.
Of course the fact that they can't resist is a good thing too, they can never just cheat a little where nobody notices... They always have to go for number one.
Damn you're quick with the responses... I love that you are an active developer..
Thank you and keep up the great work.
Thank you and keep up the great work.
For a quick stupid fix could you just require a basic random "captcha style" math problem to sell or buy anything... Basically just eliminating the ability to use a script or macro.
I know with active development on many things it won't be in the near future... But would it ever be a real option to make this avaliable on various VR systems? Other then mine craft VR options for a game like this are limited if non existing.
Would it be possible to make it so selecting a road/path is a short long press rather then a tap?
I find myself accidentally selecting roads about 1/3 of the time and with the close button being at the top it just becomes a nuisance. For as rarely as you really need to select an existing road I think making it a short long press would solve this issue.
I find myself accidentally selecting roads about 1/3 of the time and with the close button being at the top it just becomes a nuisance. For as rarely as you really need to select an existing road I think making it a short long press would solve this issue.
Is there a way to get the cost of using the mass driver down? Think it's like a 75% charge for me.
And as far as editing the actual save file, couldn't it just add up a sum of all the resources and currency and MD5 them, store the md5sum in the save file then reverse the process on loading... No match means something was altered post save.
nonobosss said:just a simple question :
is it possible to save game then sell everything and just go back the save like if nothing happened?
Couldn't this be solved just with a auto save anytime a item is posted?
Ip checks don't work with mobile anytime you reconnect to a tower you get a new IP had this issue with IRC chats where it's basically impossible
To ban anyone. They just shut off mobile data and turn it back on and have a new ip.
To ban anyone. They just shut off mobile data and turn it back on and have a new ip.
Now will it removed inactive accounts after awhile?
Can't we just have a set limit of trades per player and a time limit on posted trades....
Each player Can only have 5 trades active at a time and it can only be posted for 3 days, after that it is returned to you with a small civic charge. Could maybe allow an auto repost option if one sells.
I would also set a resource cap based on a "level" of some type.. Rather then allowing someone to build a farm world and only put green houses in it (or insert resource), they would be limited on how much of any given resource the can produce/store till they get X amount of xp.
Each player Can only have 5 trades active at a time and it can only be posted for 3 days, after that it is returned to you with a small civic charge. Could maybe allow an auto repost option if one sells.
I would also set a resource cap based on a "level" of some type.. Rather then allowing someone to build a farm world and only put green houses in it (or insert resource), they would be limited on how much of any given resource the can produce/store till they get X amount of xp.
To expand on the rally point, could you add a "parking lot" building where any idle vehicle automatically goes to the nearest or designated parking lot?
Also wouldn't mind it if the encyclopedia was in alphabetical order lol.
Also wouldn't mind it if the encyclopedia was in alphabetical order lol.
Awesome, glad to hear this. Keep up the great work! Already bought premium on Mc and AQ but I will throw a few more bucks at you tonight.
Love to support devs who actually listen to the fans.
Love to support devs who actually listen to the fans.
The only thing missing from these games is a way to interact with other player's.
Without that the game can really get monotonous. If there is anyway at all this would significantly make the games better as well as keep people coming back.
(the best I have seen is in Final Fantasy new empire, steal that setup and it would be perfect)
Without that the game can really get monotonous. If there is anyway at all this would significantly make the games better as well as keep people coming back.
(the best I have seen is in Final Fantasy new empire, steal that setup and it would be perfect)
PureEvil
Member
Member Since
November 15th, 2017