RekEm1999's Recent Posts

I'll eventually get to making the data files for this.
5d ago
For another part to the CIS building theme, I decided to include this MC1 building that @therealchromedino put together a Voxel for. Not only would this generate more Money for our colonies, but it will help with job creation as well.
6d ago
Real life tank crews often have four people per tank, and because it seems like people have the idea to spam a bunch of tanks in public servers, I have decided to add a population cost to our Main Battle Tanks to reflect this.
27d ago
I wonder if we could connect our other World Types to the Scrap World to get some more employment filled.
1mo ago
Now watch as RekEm scientists and engineers are trying to bring more meteorites to our worlds in an on demand and controlled manner.

Another thing, these rare earth metals would be very good for manufacturing custom Goods as well.
2mo ago
To reduce our unemployment rates, as well as give future opportunities for Goods and Services relating to Toys, I created the Toy Sweatshop for our colonies.

3mo ago
I love this model.
4mo ago
I would like this revision for the future of MC2 Combat and Defense.
4mo ago
I mean, I was going to make some other Data Files for the Investment Bank as well. These will be tagged with (Health) and (Education) in the name, and will have different descriptions as well. The reskins are meant to reflect that they are still affiliated with Spamlandian Investment Solutions, but are HSA and 529/Coverdell inspired.
4mo ago
I'm excited for this.
4mo ago
I can make the Data File submission for the Square Investment Bank if needed.
4mo ago
Is there anything else I should look forward to in Epic Adventure? I was wondering so I can prepare ahead for changes.
4mo ago
I decided to go with the theme of Computer Information Systems for this update since that is my field of study. Let me know how I did with this theme, and if there are any other ideas that you all would like to see for the future.
4mo ago
For the next part of Integrating modern technology into MC2 Manufacturing, a sweeter addition to the lives of your colonists manufacturing days could help them feel much less bitter about their rough days on the job when they come up.

4mo ago
Since the upgrade path from MC1 was not included in the data file for the MC2 variant, I decided that I will add that into the new file.
4mo ago
To continue with the Computer Information Systems theme, I made the Data Interceptor so data can be collected and used in these systems.

5mo ago
Our colonists needed more server hosting services, so I came to fill this demand. I will also be making some more buildings of this theme as well in the future, and I am open to other ideas too.
5mo ago
Inspired from Bast's game of the same name, I thought this could potentially be a good building to introduce some additions to Player Mode in. Ideally, I would like the Player Character to be able to earn Money by working this shop, and this could have the potential for the Player to buy one out down the line as well.


5mo ago
Although the Reptilians got their Pottery structure, the Humans did not get theirs yet. Fear not, because I have made the Pottery Works for the Humans.

5mo ago
I believe that cybersecurity services are necessary for any space colony that has access to Bandwidth, so I made this new Hacker Camp to help provide penetration testing and vulnerability scanning and fixing services.

5mo ago

RekEm1999

Premium Member
Member Since
December 21st, 2017
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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