Saturnino's Recent Posts
Thanks a lot! Hadn't seen this list yet
Right now I can produce antarium and titanium but it's only stored in the production facilities, and each of em only holds 100.
Is there any other storage for it. If I need a few thousand of tritanium it's gets a bit crazy when the building is 2x2
Is there any other storage for it. If I need a few thousand of tritanium it's gets a bit crazy when the building is 2x2
Thanks, if the strikes would do something I would like to have way to see the rules so I know what not to do. Now I just found out via the strikes
I got two strikes recently.
one where I accidentally put the price at 0
And one where I just kept the recommended price for starships and got a strike as that price was above 1.000.000.000
Should I be worried?
one where I accidentally put the price at 0
And one where I just kept the recommended price for starships and got a strike as that price was above 1.000.000.000
Should I be worried?
I have this issue too, on android, on a oneplus 5.
Three things are happened
1. Trash depleted messages when there is plenty of trash.
2. After trash is actually depleted all waste management facilities stop working until they are rebuild. Even though the trash is pouring in
3. My luxury tower keeps producing more and more trash, to the point where it produced over 5 times more than everything else combined
Three things are happened
1. Trash depleted messages when there is plenty of trash.
2. After trash is actually depleted all waste management facilities stop working until they are rebuild. Even though the trash is pouring in
3. My luxury tower keeps producing more and more trash, to the point where it produced over 5 times more than everything else combined
MasterHutchGaming said:All that horror story aside, has anyone found a way to fix the issue?
I had the same issues as you guys, had to kill off all my colonists twice due to a fire drill.
So the way I keep it in check is put the workload on light most of the time, then when they whine about being uneducated, put it on overtime. They will be bothered by fatigue more than being uneducated.
the game seems to register this as uneducated being solved. Then when it's a bit under half yellow from the fatigue set it to light again, the yellow will keep increasing until 3/4ths or so before going back down.
should leave you with an approval rating of above 90
Saturnino
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Member Since
November 24th, 2018