Savriel's Recent Posts
Oh, haha....I must have deleted it. I remember I was trying to exit, delete the temp file, and reload the normal save file, like a round about refresh of the game files. I must have deleted both by mistake, I guess I no longer have a problem after all.
I'll restart in another file, and see how it goes for awhile. Sorry for the trouble.
I'll restart in another file, and see how it goes for awhile. Sorry for the trouble.
I have the basic consulate, the first level I guess. I tried turning off rendering, I haven't logged back in to see the result yet though (after letting it play awhile of course).
However, when looking through the options on my consulate building, there's no fire drill, wage settings, or workload listed as options to change. Do I need a higher level consulate before being able to do that?
I'll take additional pictures.
However, when looking through the options on my consulate building, there's no fire drill, wage settings, or workload listed as options to change. Do I need a higher level consulate before being able to do that?
I'll take additional pictures.
This is my current issue, any enlightenment is appreciated. I guess I'll keep fiddling with stuff.
I threw money at them, added a living wage of $2 and I've gone through and made sure not a single person has to walk to far in order to get to work (the current record for distance I've found is 17 blocks but that's it--most are less than 10). This stuff is still happening.
I've got over a 1000 colonists, I just wish I could really see what they're upset about, like, little blips about their reason for upset, aside from "protesting" such as "Protesting the lack of _____" "Need more _____"
I like the game anyways, still challenging, and easy to grasp the very basic level of, just mastery is a little more complicated. LOL
I threw money at them, added a living wage of $2 and I've gone through and made sure not a single person has to walk to far in order to get to work (the current record for distance I've found is 17 blocks but that's it--most are less than 10). This stuff is still happening.
I've got over a 1000 colonists, I just wish I could really see what they're upset about, like, little blips about their reason for upset, aside from "protesting" such as "Protesting the lack of _____" "Need more _____"
I like the game anyways, still challenging, and easy to grasp the very basic level of, just mastery is a little more complicated. LOL
Nikko, I seem to be having a similar problem, a lot of mine are dying rapidly also, despite having adequate levels of food and water.
Hey, I seem to be having a problem. My people are dying, despite having plenty of food and water.
I just started playing a few days ago.
Their health is low, they seem to lack energy also. Fatigue is at 66%, Depression is at 16%, and Health is at 17%, and I have an approval rating that dropped drastically and quickly from a 98% down to 30% and I've been scrabbling to try and get things better for my colonists. (So 70% of my colonists are pissed off about being exhausted, depressed, and having health issues).
I don't know how to fix it, I'm not sure what I'm missing in their care, I've also got plenty of medical centers too! I'm at a loss.
Is there anything I can do at this point? Or are they doomed to all die?
Honestly, I'm not even sure how they're all so tired, I make sure not a single person has to walk further than 10 blocks to commute to work. I even gave them a living wage of $2 to help out.
I'm playing under United Earth, on a barren world. We just developed enough atmosphere for small plants to dot the ground, I thought things would get easier for them by now. Things were going so well for so long. I had the whole city planned out like grid work, only for some reason, I don't have the option to do a fire drill, or adjust wages for colonists.
a screen shot to help diagnose a problem I might not notice myself.
Cheers, Savi
I just started playing a few days ago.
Their health is low, they seem to lack energy also. Fatigue is at 66%, Depression is at 16%, and Health is at 17%, and I have an approval rating that dropped drastically and quickly from a 98% down to 30% and I've been scrabbling to try and get things better for my colonists. (So 70% of my colonists are pissed off about being exhausted, depressed, and having health issues).
I don't know how to fix it, I'm not sure what I'm missing in their care, I've also got plenty of medical centers too! I'm at a loss.
Is there anything I can do at this point? Or are they doomed to all die?
Honestly, I'm not even sure how they're all so tired, I make sure not a single person has to walk further than 10 blocks to commute to work. I even gave them a living wage of $2 to help out.
I'm playing under United Earth, on a barren world. We just developed enough atmosphere for small plants to dot the ground, I thought things would get easier for them by now. Things were going so well for so long. I had the whole city planned out like grid work, only for some reason, I don't have the option to do a fire drill, or adjust wages for colonists.
a screen shot to help diagnose a problem I might not notice myself.
Cheers, Savi
Savriel
Member
Member Since
May 16th, 2018