SireSolo's Recent Posts
Still the same problems as before... if at least saving the game worked, then itll be a ton better.
Bugs that I found while playing on Lunar World: 1: building a building doesnt say how much it costs, just says "building cost" and that's it. 2: Ore miner, Gold miner, and Rover currently do nothing, unless if they do things on other planets. 3: Build a water pump and greenhouse, however never saw Water or Food. 4: Solar panels seem to do nothing. 5: Some settings ,like turning of day/night cycle do not work (still day and night happens). Saving the game, doesnt save the game. I'll try out other planets and see what happens...
Since the update...
That's what I figuered... would be fun to try and remake... I already have a good idea how...
No matter what I do or how I have it set up, my population rises and falls then rises and falls. Not sure what's going on, or why it's doing this, but it does this on all my worlds since the new 1.0.0 update... not even worth playing until this gets fixed...
Hi, I was just wondering if I could use this as an inspiration to redo something similar in Minecraft. I will add a download link to the actual game on PC, just thought it would be a cool thing to work on next after my current Pixelmon Water Blue map... Please let me know if it's ok to do and if others think this is a great idea to do so.
Just a thought, why not build a movie theater, which consumes a new resource, Movies. Movies can be created by new colonists Actors in a building called Colony Studios (like Hollywood/Universal Studios).
Just a thought for a building, which produces buses and bus routes (depending on the road types). Can be used by colonists, to reduce fatigue, and and tourists to be able to get around your planet better. Could be rendered off, like colonists and tourists.
There should be added storage buildings for Paintings and Spaceships, besides their production buildings. I've unlocked all tech for LES and have got several different types of storage buildings going. The only place where paintings are stored is in Lofts, which stores only 240 of them and gets produced by its residents.
Spaceships do have 2 buildings for storage, the Spaceship builder, which stores only 6, and the SpacePort, which stores 200. I would like to see an increased storage areas for them, as well as a use for paintings. I currently see no use for paintings. Maybe an art gallery or a larger museum, that not only uses pottery, but also paintings... Maybe other resources as well.
Spaceships do have 2 buildings for storage, the Spaceship builder, which stores only 6, and the SpacePort, which stores 200. I would like to see an increased storage areas for them, as well as a use for paintings. I currently see no use for paintings. Maybe an art gallery or a larger museum, that not only uses pottery, but also paintings... Maybe other resources as well.
I like the trait thing, however it should either be used as 1 resource at a time, or increased research/resources per each additional trait being used... Maybe even like a time limit on the traits, like 24 hours...
Since the new update, getting ready to build something, can't click on the hamburger button (next to yhd drop down button, which allows the player to see what it costs to build a building). Also, clicking on a vehicles building button, has no effect. It won't open up at all yo show what that vehicle can build.
Yes. Still active... just havent had much play time do to mounds of overtime at work...
Sure. I just originally meant a building which stores power, so that when you over build and power is low, instead of having all buildings not operate until power is back up, this will be like a buffer...
If you are looking to form a colony, look no farther! In the LIS commonwealth of Soviet Union Empire, recources and assistance will be provided to you to help you advance your colony! We are a large-scale industrialized colony, which mass produces many types of recources, which we can gift to our sub-colonies to help them along!
Again: Here is the Charter code:
TPEqv3xR
Thank you, and I hope to work with you soon!
Again: Here is the Charter code:
TPEqv3xR
Thank you, and I hope to work with you soon!
Solar power only works during the daytime. Just makes sense that way. Also puts my previous post about power storage into good use to run while the panels arent receiving light. Just makes the game a bit more real and a bit more challenging...
What i do, when i start on a sugar cane planet is (while gathering starter resources) delete most if not all the sugar cane, to prevent this from happening. A bit tedious, but it helps later on.
Got too many illegals and want to put them to food use? Why not put them to work into the sweat shops instead of your loyal colonists? Low pay, but its better than a bunch of homeless immigrants just using up resources and not helping at all... Maybe a way for them to work to become citizens, introducing new types of tech and technology???
Got excess power? Want to store it for dire times when power is low? Why not put it into a power storage, which can be used when power is low. Also puts into use power plants that have employees and still generate the same amount of power, no matter how many employees are working.
So, storage for paintings will be added? At least for LIS, since they can attain them. Also, will it be something that can be used for construction or anything?
Since the LIS can obtain paintings from the Black Market, shouldn't they be able to store them and use them somehow?
SireSolo
Member
Member Since
April 17th, 2018