bwilson13087's Recent Posts
Has this been fixed? Seems to still be an issue on my game. I've restarted a new map several times because I get a colony going pretty well and leave it for awhile. Later, I come back and everyone is dead because no one is making water or food. I've seen it several times where my atmosphere condensers have workers assigned but no one is working. Health is 100%, Unemployment is 1%-ish, Approval rating is in the 90's, but still no one works. I've done fire drills and reloaded the game, yet my food and water continue to plummet. I build food and water producers in excess to prevent issues, but that doesn't matter if workers won't work.
Same here, I'm sure it will be fixed around version 60 so just sit tight.
Oh ok, thanks.
Am I missing something? It seems since the update there's no activate/deactivate all option on buildings.
Yea, like a single counter showing the total for all things being built.
I like this idea. I hate having to scroll through a long list trying to find a specific building. There's a lot of buildings (especially the cosmetic buildings) that I will never use.
This would be amazing. Especially for getting rid of buildings that are obsolete. This would good for things like water extractors or regolith compactors. You need a hundred starting out, but once you can build atmosphere condensers or ore synthesis labs, you have to go through one by one deleting everything.
I think it could be really useful to have a box pop up in the corner somewhere that shows the resources that are still required for all things being built. For example, if you decide to build a bunch of different buildings and houses at the same time, it would say the total of all the resources that will be needed. Kind of like how you can already see a countdown of a specific building while its being built.
I've just had issues, especially early game, where I'm building a bunch of Ore Refineries and houses and maybe water/food storage etc., then I lose count or forget how much it's going to cost to build the things already in queue. This way you could see that you're going to run out of gold or steel or whatever if you start building other things.
I've just had issues, especially early game, where I'm building a bunch of Ore Refineries and houses and maybe water/food storage etc., then I lose count or forget how much it's going to cost to build the things already in queue. This way you could see that you're going to run out of gold or steel or whatever if you start building other things.
I'm on Windows 10 version 49. Since the update, it no longer shows what it costs to build any vehicles. The only exception I've seen is if I don't have enough of a certain resource. I've tried restarting and even uninstalling and re-downloading the entire game, but so far no change.
I had issues with one of the newer updates and I had been updating through the windows store thing. I uninstalled that and downloaded again from the website and haven't had anymore problems.
That link doesn't answer the question. Any warehouse will store crystalline.
When is 0.48 coming? Unless I'm wrong, this makes it unplayable once the map resources run out.
bwilson13087
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Member Since
October 17th, 2017