daedalus92's Recent Posts
My Colony version: 0.69.0
OS:Android (8.0.0)
Mobile Device: Samsung Galaxy S8
Population: 52,656
Unemployed at time: 3,726
Approval rating: 98%
Average health: 99%
Homeless: 16892
Settings:
Render Colonists - off
Resource Text Poppers - off
Building Animations - off
Short Numbers - on
Show Storage Limits- on
Lighting Effects - off
Day/Night Cycle - on
Particle Effects - off
Check Render Distance - off
Render FPS Cap - Extreme
Simulation Update - Performance
Low Res Mode - on
Multithreaded Pathing - on
A lot of my buildings have stopped producing even though they have workers (like 0/35/35 for a vertical warehouse farm) and will not update the workers status unless I go in and tap show workers four or five times and then I will see the list of workers suddenly go on duty. Once I back out of the building's menu and tap it again it will have 32/35/35 workers. This has been happening to me since I hit around 20k population and only gets worse the more population I get. It seems like it's using their energy as well but not producing anything.
This affects all of my buildings randomly too. I have loads of jewellery stores with 3 workers but all of them are refusing to work. My high number of worker buildings like investment banks and sweatshops also show like one worker at a time working until I use the above method.
This seems to also be affecting my housing too since I keep my housing under my total amount of jobs available and for whatever reason I have homeless people despite them having a decent amount of savings (500+)
This seems to happen the most after doing a fire drill so that function has become useless to me.
I've attached pictures of one of my luxury towers as an example.
Info I see on bottom right tool tip:
After tapping show workers a few times:
Few more from list:
OS:Android (8.0.0)
Mobile Device: Samsung Galaxy S8
Population: 52,656
Unemployed at time: 3,726
Approval rating: 98%
Average health: 99%
Homeless: 16892
Settings:
Render Colonists - off
Resource Text Poppers - off
Building Animations - off
Short Numbers - on
Show Storage Limits- on
Lighting Effects - off
Day/Night Cycle - on
Particle Effects - off
Check Render Distance - off
Render FPS Cap - Extreme
Simulation Update - Performance
Low Res Mode - on
Multithreaded Pathing - on
A lot of my buildings have stopped producing even though they have workers (like 0/35/35 for a vertical warehouse farm) and will not update the workers status unless I go in and tap show workers four or five times and then I will see the list of workers suddenly go on duty. Once I back out of the building's menu and tap it again it will have 32/35/35 workers. This has been happening to me since I hit around 20k population and only gets worse the more population I get. It seems like it's using their energy as well but not producing anything.
This affects all of my buildings randomly too. I have loads of jewellery stores with 3 workers but all of them are refusing to work. My high number of worker buildings like investment banks and sweatshops also show like one worker at a time working until I use the above method.
This seems to also be affecting my housing too since I keep my housing under my total amount of jobs available and for whatever reason I have homeless people despite them having a decent amount of savings (500+)
This seems to happen the most after doing a fire drill so that function has become useless to me.
I've attached pictures of one of my luxury towers as an example.
Info I see on bottom right tool tip:
After tapping show workers a few times:
Few more from list:
My Colony version: 0.69.0
OS:Android (8.0.0)
Mobile Device: Samsung Galaxy S8
So I've been able to recreate this effect a couple times now but when you are building a structure like the investment bank or something else that requires the drone or turbo drone and then queue up tall housing (anything that requires drones) immediately afterwards my unemployment will spike. My first time encountering this I had about 3k unemployed colonists when it happened and when I recreated it the second time it was just over 300. I've attached screenshots to show it. And if you look in the picture you can my last encounter with this as the little up tick in unemployment before my current one. Far left on the bar is a fire drill so disregard that.
I'm not sure if this is an intended feature for the colonists to be actively looking for better jobs but if that's how it works then it will be good information to have.
OS:Android (8.0.0)
Mobile Device: Samsung Galaxy S8
So I've been able to recreate this effect a couple times now but when you are building a structure like the investment bank or something else that requires the drone or turbo drone and then queue up tall housing (anything that requires drones) immediately afterwards my unemployment will spike. My first time encountering this I had about 3k unemployed colonists when it happened and when I recreated it the second time it was just over 300. I've attached screenshots to show it. And if you look in the picture you can my last encounter with this as the little up tick in unemployment before my current one. Far left on the bar is a fire drill so disregard that.
I'm not sure if this is an intended feature for the colonists to be actively looking for better jobs but if that's how it works then it will be good information to have.
Once you get to the point where you can make a lot of aluminum generators you can really take full advantage of the uranium enrichment centers and then the alien version of it too.
I'm getting the pop up notification that I have new mail but whenever I check it I still have all the same messages from before that all show as read. Kinda frustrating when I'm trying to keep in touch with my commonwealth.
Awesome, thanks
After you declare independence are you able to join a new charter? I want to get under the charter that my friend is under so that we can help each other out.
daedalus92
Member
Member Since
August 9th, 2018