parkman's Recent Posts
I've had some limited success with this with not having anyone harvest. Instead, I will select all the servants of a type and then click on the mine, etc... This seems to help sometimes.
That said - this is very frustrating. In this game, I have to manage all the resource gathering and creation of mines, food, etc. It's often tough to find the right servant - especially as they look similar and have names that I've yet to memorize. So, what I usually do is when I need a servant of a type, I build a new one. I'm starting to accumulate lots of servants.
It would be great to fix this. It works just fine in My Colony - so I'm hoping that this can be easily corrected.
That said - this is very frustrating. In this game, I have to manage all the resource gathering and creation of mines, food, etc. It's often tough to find the right servant - especially as they look similar and have names that I've yet to memorize. So, what I usually do is when I need a servant of a type, I build a new one. I'm starting to accumulate lots of servants.
It would be great to fix this. It works just fine in My Colony - so I'm hoping that this can be easily corrected.
I have the same problem. I have to go figure out what servant is required and then manually move them.
It's my biggest frustration right now.
Otherwise - I'm having fun with the new game!
It's my biggest frustration right now.
Otherwise - I'm having fun with the new game!
Ditto. This would make playing my Zolarg colony easier.
I do the same trick with the bulldozer!
I do the same trick with the bulldozer!
I'd love a keyboard shortcuts for:
- active
- deactivate
- go to bulldoze mode
I don't believe these exist. As I go through and tune resource generation, it's more clicking than I'd like to to be.
For "bulldozering". When I need to do something like delete a road, I almost always misclick. That causes me to go out for bulldoze mode. This is fine, but it would be handy to be able to hit a key and jump back in.
- active
- deactivate
- go to bulldoze mode
I don't believe these exist. As I go through and tune resource generation, it's more clicking than I'd like to to be.
For "bulldozering". When I need to do something like delete a road, I almost always misclick. That causes me to go out for bulldoze mode. This is fine, but it would be handy to be able to hit a key and jump back in.
I don't recall this in my first colony, but I'm seeing it regularly now. Is there anything I can do to head off the need to repair infrastructure?
Agreed! When I play, I am constantly looking at the statistics page. A great feature
I love the updates - made my new Ice world so much more playable. It literally went from very slow to a lot of fun overnight!
The new resource view for multiples is fantastic - I really like it.
Here's a couple of things I noticed playing after the update:
- the new lights do seem to slow down my large ice world. It feels more laggy and the resource poppers are slower now.
- the darkened view is pretty dark without lights. It's tough to make out aluminum roads in the new view.
The new resource view for multiples is fantastic - I really like it.
Here's a couple of things I noticed playing after the update:
- the new lights do seem to slow down my large ice world. It feels more laggy and the resource poppers are slower now.
- the darkened view is pretty dark without lights. It's tough to make out aluminum roads in the new view.
Ahh - my mistake. I gathered because the mound let me create them, I could bring the aluminum back there.
Thank you
Thank you
I am running Win 10 build v0.45.0
I have a problem where I recently built some alumibugs, but cannot get them to Harvest. I have created several and they all have the same problem. They will go to a deposit, but do nothing and report idle.
I have a problem where I recently built some alumibugs, but cannot get them to Harvest. I have created several and they all have the same problem. They will go to a deposit, but do nothing and report idle.
parkman
Member
Member Since
September 23rd, 2017