roboticon's Recent Posts
Why not check more frequently, at least on mid- to high-performance platforms?
An alternative solution would be to at least force an update when an item is clicked. Or maybe force an update when the mouse hovers over the sidebar if no automatic update has happened recently.
An alternative solution would be to at least force an update when an item is clicked. Or maybe force an update when the mouse hovers over the sidebar if no automatic update has happened recently.
My Colony v0.48.0 - Web client (Chrome 62.0.3202.62 on Windows)
Buildings in the sidebar that become affordable when their resource requirements are met take ~20 seconds to actually become clickable. They stay red during this time, as if the sidebar has a 20-second lag before updating and realizing that the building can now be built.
When this happens, the building can be built from the Build menu of the appropriate Builder; it's only disabled in the sidebar interface.
This is on a Medium map on a Windows 10 PC with 8 GB RAM, an i5-4670k and a GTX 780... the rest of the game never lags.
Buildings in the sidebar that become affordable when their resource requirements are met take ~20 seconds to actually become clickable. They stay red during this time, as if the sidebar has a 20-second lag before updating and realizing that the building can now be built.
When this happens, the building can be built from the Build menu of the appropriate Builder; it's only disabled in the sidebar interface.
This is on a Medium map on a Windows 10 PC with 8 GB RAM, an i5-4670k and a GTX 780... the rest of the game never lags.
My Colony v0.48.0 - Web client (Chrome 62.0.3202.62 on Windows)
In an offline human game:
1. Select a regolith miner or gold miner that is currently harvesting regolith/gold
2. Click Build
3. Place a mine somewhere sensible
The scaffolding for the mine is laid down, but the builder does not visit the mine and start building. I have to click the builder again, click Move, and move them next to the mine. This usually works, but sometimes I have to click directly on the mine while moving them (even though that cell is red).
Building regular buildings with the rover or builder works fine, this only happens with mines.
In an offline human game:
1. Select a regolith miner or gold miner that is currently harvesting regolith/gold
2. Click Build
3. Place a mine somewhere sensible
The scaffolding for the mine is laid down, but the builder does not visit the mine and start building. I have to click the builder again, click Move, and move them next to the mine. This usually works, but sometimes I have to click directly on the mine while moving them (even though that cell is red).
Building regular buildings with the rover or builder works fine, this only happens with mines.
My Colony v0.48.0 - Web client (Chrome 62.0.3202.62 on Windows)
Often a Sm Research Lab or a Mint placed in a valid position (has free space on at least 2 sides) will never produce anything. There is no production progress bar and the building doesn't produce research/currency. This occurs even when the building is fully staffed with employees in the employee list currently working. For the Mint, this occurs even when there is plenty of gold and gold influx.
In both cases, other instances of the same building produce just fine. Selling the problem building and re-building the same building in the same location usually fixes the issue.
I've noticed this occurs more often when placing buildings next to each other, but again, they always have at least 2 sides open.
Example:
1. Construct two research labs side by side horizontally.
2. When the research labs start producing, construct a 3rd research lab vertically above one of the other two.
Often, the 3rd research lab never produces, even after waiting a long time and hard reloading the client.
Often a Sm Research Lab or a Mint placed in a valid position (has free space on at least 2 sides) will never produce anything. There is no production progress bar and the building doesn't produce research/currency. This occurs even when the building is fully staffed with employees in the employee list currently working. For the Mint, this occurs even when there is plenty of gold and gold influx.
In both cases, other instances of the same building produce just fine. Selling the problem building and re-building the same building in the same location usually fixes the issue.
I've noticed this occurs more often when placing buildings next to each other, but again, they always have at least 2 sides open.
Example:
1. Construct two research labs side by side horizontally.
2. When the research labs start producing, construct a 3rd research lab vertically above one of the other two.
Often, the 3rd research lab never produces, even after waiting a long time and hard reloading the client.
roboticon
Member
Member Since
October 29th, 2017