I think it a little cumbersome to hire people by hand so to speak clicking unemployed then moving them one by one.
A menu tied to a human resources building would be nice. I really have no idea what the resources should be but my thought is that it would open up a window with two halves. Both haves would have a list of the different resources. Pick a resource and you see the different buildings that produce that particular resource that require labor.
Select the type of building and you can select individual building or a button at the top that allows you to essentially select the whole type
Then on the other window you can select a building sure enough to move a worker from one to another, or simply unemployed.
This would allow it to be a lot more streamlined hiring people from one job to another.
Next level upgrades would include the ability to simply set a preference for where people get funneled to to work. This would require a constant supply of incentives, alcohol for example, sugar, food and money. These are bribes essentially which are used whenever a person is hired to a job set as preferential.
I'm not sure why you're hiring people by hand as the first thing a colonist does when arriving at your colony is to pick a job. You can set job preference by salaries. Higher paying jobs get filled first.
K thanks. There are some reasons that I suggested it to do with bugs in the system explained below. I'm rather hoping this particular bug has been fixed by the last update. Mostly I mentioned this because it seemed like a solution to a specific type of problem I'd been having until very recently.
The idea is still worth some merit for when the computer has trouble moving workers into jobst. It sometimes will assign workers to a location without actually assigning workers to a location . That is, when you open the menu of workers at a location it only shows a single worker who's not working when it told me there were 225 before. The solution is to move people into the job manually.