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Unemployed but not :)

7y
#1

I have 53 unemployed people according to statistics. I have more jobs than there are people so they should be finding something. If I click a vacant building it says "No unemployment" when I click 0/X workers.

I can't seem to find a reason why 53 of my colonists refuse to find work and stay unemployed. There are paths to all the buildings that are vacant. Is there a way to get a list of who is unemployed like you used to be able to? I could then see them on the map and maybe see where they are stuck? I currently have colonist rendering turned off but I can turn it back on and see what happens.

If I do a fire drill I end up with the same 53 unemployed people once it's over.

Not sure how to replicate this. :)

I'm on Android O, on a Google Pixel XL.
I'm playing version 43.0 now.

7y
#2
When I turned on colonist rendering I was able to get a list of the unemployed people when clicking on a vacant building's 0/X workers line. But then everyone found jobs. But my unemployment is now negative (which I've seen mentioned in another thread).

It seems to go between these two issues. Colonist rendering on = negative unemployment
Off = 53 or now 54 unemployed when there are plenty of jobs and all buildings are accessible from at least two sides.
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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