Proper Statistics Screen Information
The statistics screen has an area that shows your people's depression and other grievances. However, this is vague and unhelpful, almost 100% useless. For example people complain about homelessness when no one is homeless, and there is a high level of depression while 100% government approval. And if everything's great, everyone complains about being over worked while work standards are set at "be lazy if you want".
I suggest changing this specific political map to not show percentages anymore in a pie chart, but instead list the amount of people who are currently upset about stuff, and display how many people are upset because of x. With a possible "show people" button like in workplaces so you can find the resident who's upset because of X.
"Global: 5 of 688 people are upset with you. (0.007%)" <- Showing that 5 people of your 688 are upset with you, and that its only 0.007% of your entire population.
"4 of 5 people are upset with you because of Fatigue. (80%)" <- To show that 4 of these 5 people are upset because of Fatigue.
I think this would be vastly more helpful than the current pie chart thats totally unhelpful.
The current system shows the concerns of all the colonists who are mad and what they are mad about. Not necessarily what percentage of the colony the people don't like. Even though there is nobody homeless currently doesn't mean people cannot be mad still from previous occurrences of homelessness. Fatigue is a problem when the working spaces are further than 20 squares away, not the work policies being to work more. Even though it is a game, you cannot please everyone, 100% of anything to do with people will still have a few people here and there unhappy about something. It simply rounds up because its such a minority.
Although I do agree that there should be a statistic that shows the exact number of people who are unhappy, the reasons for you coming to this conclusion are based off of a misunderstanding but a good suggestion nonetheless.
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No, I understand it, I just think its stupid and produces useless info.
If you can not tell how many people are angry about a subject, you can't tell if its a problem. Lets say, no one in the game is mad, except one guy who works 21 cells away from home. It will show "100% are mad because of fatigue", but it won't tell me how many are mad, so I have to assume fatigue is either a big problem, or it isn't. If I assume it is, I go reorganizing, for nothing. If it is and I assume it isn't, then it could be that 99% of my population, has that problem.
Look at it logically. If you have 98% approval rating, that means 98% approve. Therefore 2% do not approve, so you take it as 2% of your population contribute to that chart that tells you who is mad. Even though your population is fatigued, it doesn't mean they are mad about it either. It's always good to reorganise to make work closer to accommodation
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Still, I shouldn't have to be doing all the math myself, the game should just tell me how many people are displeased instead of giving me vague guesses.
Fair enough, the point of game design is to create a game that makes it easy to use and understand. If people complain about it while they understand it, then the mechanic needs to be redone in a more clear way. Just because I'm fine with doing the basic percentage math doesn't mean everyone can/wants to do it
A statistic for exactly how many people are mad should be added for ease of use.
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