As both a Librarian and a long term Simcity player I would like to suggest the inclusion of libraries or some kind of educational facility(ies) that affect IQ.
My suggestion would be that these buildings raise IQ (or the lack there of lower it). A consequence could be IQ <100 favours blue collar employment and 120> white collar with a sweet spot inbetween and impacts felt either side.
Loving the game!
yes i look but you didn't love watch old idea
because someone sugest to add book (have book is better to have a librarie) but you sugest a new thing Libraries and this can complite the link:
https://www.ape-apps.com/viewpage.php?p=7042
Yes, I do believe libraries would be a good structure for recreational activity with a side effect of increased IQ.
There are not that many buildings that effect IQ, I know of a few but not many (and there are probably more that I don't know of, which should be easier to find than searching every individual building). There is a museum that does it, and the arcology building increases IQ to 100. The main problem as it stands is that even if you put in IQ buildings, it makes little to no difference because nobody uses the facilities that increase their IQ.
Example, almost my whole colony of 750k people have their accommodations in an arcology building which is supposed to increase their IQ to 100. Out of the 150k entertainment spots that increase their IQ, I'm lucky if 20 people are using it at any given time.
Libraries would be nice to have as well, though I feel a library should give more than 120 IQ. Also I like your idea of prioritising certain classes of jobs by the average IQ. That may very well be introduced as bast has said in a recent update that he wants to include IQ as something that effects the game.
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