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6y
#1
1) I'd like better control of the sound. The selection sound is way WAY too loud, I had to disable ALL SOUND to stop my computer from playing a massive loud sound every time I clicked a rover. Which is now, why I am no longer playing because the game is boring and quite, which makes it depressing to play.

A method to change the volume of sounds, and music if ever added. As well as a way to change the volume of a single type of sound, should you have annoyingly loud ones like the one I mentioned. Or you could just change the sound file so its not like blasting fireworks in a room in the dead of night every time you click something.

2) I'd like an option to get rid of some of the dialogs, like every time I paid taxes, an additional dialog came up saying "thanks for your obedience", and I'd rather not have that anymore. Or should I want to deny, I'd like a button on the dialog that asks me to pay taxes, to "auto deny from now on" which would be changable from within the Stats screen under Government.

Really, I don't think we should need a government building to auto pay taxes, its silly and annoying. Too many popup dialogs right now.

3) An option to display all structures that race on that planet is capable of building regardless of if its currently buildable or not. I have a frequent problem of researching something, and the game refusing to show me what I unlocked, and I give up because I can't figure out how to get it to appear, such as the Oil Well and Civic Center. Eventually they shown up, I suspect its because you needed something first like Microchips, but itshouldn't wait till you get a resource to display, it should display immediately after unlocking it.

Perhaps you can use a checkbox in game instead of a setting in engine settings. "Display All" toggle to show all things, things in purple that aren't yet researched, things in red that aren't yet buildable, things in yellow that lack resources, and things in green that can currently be built.

4) This isn't an option, but sorta related to the UI anyway. In the desktop client, the title bar should show the version number next to the game name. In the web version, the version number should be added to the page title. Ease of access.
6y
#2
1. Yeah the sound effects wear out really fast. If they are too loud you can turn the volume down on your device though. Creating volume buttons for sound effects would add to the settings, but adding a volume button for every effect is not going to happen. Perhaps readjusting the volume of the sound effects and adding a volume button that applies to all of it would fix it. If you are bored because of no sound, there is none currently added so you can play your own.

2 Why would you ever auto deny. Why would that be a feature. The reason why you have to set it to auto pay taxes is because in the beginning there is no government. Making a government building is and should be the way to create policies within the colony. The pop-ups only occur when you don't have auto pay on, which by definition of you haven't got it on it requires your confirmation so I don't get why you are upset by this.

3. Well, there are multiple ways to approach this. First, it is done this way to be more accurate to if you were in the situation. You wouldnt know how to build something if you never made the materials, correct? Second way, because this is a game, that comes with added ease and comfort to the user and all buildings should be displayed regardless of what you have.

Generally making new resources you gain access too is what you should be doing to progress in any game, not just my colony.

4. The version number is on the main menu.
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6y
#3
1) I have to reduce system volume to 30% to make the selection sound effect not ear shattering, from 70%. Which makes everything else whisper quite. So not gonna happen on that.

2) I'm a rebel. I don't want to pay taxes!
You shouldn't need a government to remove annoying screens for auto pay. Thats just dumb. Made worse by each time you pay, or don't pay, an additional popup happens. Made even more worse by the fact it kinda glitches if you leave the game running while you watch a movie then come back to like 10+ windows that each spawn their own additional popup. Oddly when I click pay sometimes it says I didn't, but whatever. The point is I want auto pay, without a government, which takes a while to get to.

3) If I don't know what I need to get a building, how am I gonna know I need a resource for it. I mean If I don' know what resource I'm not producing because it doesn't show up at all till I start producing it or get at least 1 of it...

I had oil sitting around my base being useless, and built oil tanks but I couldn't find the thing needed to build oil miners, I scrolled through the list many times and gave up because I couldn't find anything at all. I could find no information on what I needed to unlock oil miners. An hour later when I was producing other things, it finally came up so I could FINALLY mine the oil patch blocking part of my base.

4) I did say ease of access, right? It literally hurts nothing at all, putting version number in the title bar. Its literally the easiest thing in the world to do ever.
6y
#4
1. You missed my point. The game's sound effects volumes are inconsistent. Some are loud and some aren't as loud. If they were all relative to each other and to what normal volume sounds are on a speaker you wouldn't need to reduce the volume or need to change each individual sound effect.

2. If you don't understand why you need a government in order to effect taxes... I don't know how I'm supposed to explain why that's necessary so I give up trying to tell you why.

3. You build the new resources you get access to as you get access to them and you won't have this problem. Because you will have the resources you need. You answered your own question, "An hour later when I was producing other things, it finally came up so I could FINALLY mine the oil patch blocking part of my base". You said producing other things, which by definition means things you weren't before which means what you needed was there all along but you just didn't see it. I don't see how it's justified to write a problem based on something you missed.

4. Its literally in the centre of the main menu, in big, bold letters. What more do you need.
Hello! I am a High Wizard from the Nations of OZ, come check out our discord server! https://discord.gg/qqCswpF

6y
#5
2) FFS. -.-
Why do you need a government building to click an automatic pay button? You don't, thats why.
Goverments don't decide to auto pay, the player playing the GAME decides to auto pay so that he doesn't have to click two damn buttons every 5-10 minutes.
Same for paying the workers.... These are not government related things, auto pay should be available always, not just when you build a government building.

3) No. YOU build the new resource as soon as you gain access to it. I don't. I leave the game running all night after I reach a stable point and use my research in the morning on a bunch of things.

4) So, to report a bug, I have to save my colony, exit to main menu, just to see version number if I happen to have left the game running all night and forgot the exact version I'm on when typing up a bug report? Please stop speaking as if you're a developer or in charge, because I just don't see a dev status on your name. I mean this is literally the easiest option in the world to do, the dev could come here see this and go "Sure why not, it'd take me 60 seconds to do." and then you'd feel foolish for trying to fight it so hard.

Another reason, is if I hit Print Screen to capture a bug, to file a report later, the version number will be in the title bar or the browser tab, in case later I'm playing and the game has updated to a later version.
6y
#6
Agree strongly on #3. If you have 1 of a resource it shows you the building and that you don't have enough resources. If you never had the resource it doesn't even show you the building. This is frustrating on newer users. They don't know what they are even working toward. The mystery of finding out or the after the fact "explanation" that you don't know how to make it yet are not good enough justifications for what is often an annoyance - especially to newer users.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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