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My Starship - New Concept Game

6y
#1
I have started putting together an early concept for a new game I have been thinking about for a few years now called My Starship, which is loosely modeled on an old Android game I used to play called Star Traders RPG. In My Starship, you captain a ship and must make money by conducting favorable trades between colonies and by going on missions for the various planetary governments. The game map, planets, missions, and interplanetary relations are all procedurally generated, and no two playthroughs will ever be the same. You can find up to date download links at the following address, or try the game on the Ape Apps Launcher.

http://apps.ape-apps.com/my-starship/

The game is currently in a very early beta state, and as of yet, there is still not much to do. The purpose of this thread is to take comments and suggestions of things to add to the game. I will also keep this post updated with my current plans/to-do/progress list. I want to say up front though, that there are no plans to tie My Starship in to the My Colony server. I have decided that this would be better off as a stand-alone game.

The purpose of this early beta is to get feedback and suggestions on where to take the game, and also to guage interest so I can know how much time to put into development. The beta will be available for testing on Web, Android, Desktop, and Windows 10 at first, with an iOS release coming once the game is further along.

Current Build: v0.15.0

Current To-Do List (in no particular order):
  • Save game progress.
  • Choose your own starting civilization and ship, captain name, ship color, etc.
  • Interaction with other ships, including trade, missions, battle, piracy, capture, etc.
  • Captain skills progression, stats, leveling up, etc.
  • Planet stardocks with ship upgrades, buy/sell new ships, ship repairs, etc.
  • Resource harvesting on empty planets.
  • Distress call when ship out of fuel, or:
  • Escape pod when ship out of fuel or loses a battle.
  • Attack, bombard, or blockade a planet.
  • Capture, take control of a planet and it's industrial output.
  • Hire starship crew, manage crew relations, keep them happy, prevent mutiny.
  • Factories on planets which produce additional resources. Planets AI automatically upgrade themselves, conduct their own trades with passing ships.
  • Military ships controlled by the main factions which patrol their own space, protect their colonies, respond to distress calls.
  • Gamepad + Android TV/Amazon Fire TV/Xbox One support
  • Local (LAN/Wifi) Multiplayer
So here you can see my basic idea, what I am/will be working on, and the general direction I see for this concept as of right now. Everything is subject to change based on player feedback. I am basically working on this game because it is something that I personally want to play. The purpose of releasing the concept is to see whether or not others want to play something like this as well, which will determine how much time and effort I want to put into the idea. This is similar to the approach I used when creating My Colony, and as a whole, I think that it turned out alright.

So anyway, this thread is the place for all things My Starship related, as of right now. I will be embedding a link to the thread from within the game, and will be keeping the top post updated as I make progress and updates to the game. If the idea gains any users or traction, I will upgrade it to it's own forum section, but it is really not necessary at the moment. I plan on working on the game every week or so, or whenever I have time. That will increase or decrease based on the reception (or lack thereof) of the concept. Enjoy!


Changelog

20210418 - v0.15.0
Added some Chinese translations
Updated menu icons to conform to ADL
Addressed "Cargo is Full" bug
Added Harvest Resources to the planet popup window on uninhabited planets

20200922 - v0.14.0
AI fuel tankers now have a chance to just get more fuel
Player is now warned if cargo is full while harvesting
Added Aluminum requirement to the Uranium Enrichment Facility
Started migrating ship stats screen format into a My Colony-like general stats window
New Resources Added:
- Spice
- Oil
- Plastic
Added Factory:
- Plastic Factory

20200508 - v0.13.0
You can no longer buy/steal goods above your cargo hold space
New Upgrades Added:
- Shield Module Mk2
- Torpedo Tubes
New Ships Added:
- Strut MkVI
- Torpedojager
- Draconian Destroyer
New Resource Added:
- Aluminum

20191118 - v0.12.0
Planets in comm range will show a fuel icon now if they have available fuel for sale
Added a 'Quick Refuel' option to planet options box
Expanded information on the Ship Stats screen
Ships can now travel at diagonal angles

20191010 - v0.11.0
Added Combat!
- You can attack anyship you come across
- Each attack turn you can Fight, try to Run, or attempt to Board
- Boarding let's you take their resources
Added Captain game object, each ship now represented by a Captain
Captains are pulled from roaming tokens from My Tokens
Player automatically assigned to their account default Token
Ships for sale at dock are now sorted by price
Docks now offer starship repair services
Planets now show civilization, contracts, and dock indicators
Civilization capitol now shows an indicator
When zoomed out, Map shows current ship marker and lines between civs
The Planet Stats popup now finally works
Added a pending contract display to the main hud

20190826 - v0.10.0
Planets with a Dock and enough money/parts will now construct new starships
Planets will commission new starships under their flag
You can now buy new starships from the Docks of a planet that has starship inventory
You can now only see other ships that are in your radar range
You can now harvest natural resources from uninhabited planets
- the AI ships will also do this
Ships out of fuel (including yours) will now send out a distress signal within their communications range
AI fuel tankers and government ships will now respond to distress calls
AI ships will now trade with each other
Added back button handling (for devices with a back button)
New ship classes:
- Galactic Freight Hauler
- Galactic Freight Heavy
- Space Jumper
New upgrade modules:
- Shield Module
- Laser Cannons
- Small Hangar Bay
- Guest Pod
- Improved Radar
- Transceiver Upgrade
Added Factories:
- Uranium Enrichment Facility
- Gold Synthesis Lab
- Ore Fraking Operation

20190301 - v0.9.0
Minor bug fix release

20180925 - v0.8.0
Planets will now build Ports when they have the resources
AI ships now conduct expanded business with planets
Fuel Tankers now purchase significantly more fuel from planets
Ships can now purchase upgrades from star ports
First upgrades are:
- Hyperdrive Upgrade
- Cargo Pods
- Hull Plating

20180825 - v0.7.0
Last saved game now appears on title screen
Added Factories, which planets will automatically construct when they meet certain conditions
First factories are:
- Ore Refinery
- Microchip Factory
- Rum Distillery
- Starship Parts Factory
Added Resource:
- Starship Parts

20180611 - v0.6.0
Games can now be saved/loaded
User now prompted to name ship at new game
Civilization governments now start with their own ship fleets
Changes to AI ship movement, destination selection
Government ships will not do quests, but will conduct trades between other government planets
Independent traders will now trade in other goods besides fuel, if the price is good
Added Ship Classes:
- Light Fighter
- Patrouilleschip
- Draconian Patrol
New Missions:
- Compromising Position
- No Laughing Matter
- Emergency Treatment

20180512 - v0.5.0
Implemented Gamepad control support
You can now interact with planets that are within 1 tile by clicking/tapping on them
Added new Ship Stats screen
You can now rename your ship
You can now change ship color
AI ships are now assigned a random ship color
Different ship classes can now start with specific resource overrides
Added Ship Classes:
- Klein Vrachtschip
- Draconian Cutter
- Uranium Tanker
New Missions:
- Conspiracy
- Proof of Loyalty
- Death Celebration
- Body Part Delivery
- Trojan Horse Attack
- Making Amends

20180507 - v0.4.0
Bug fixes
Engine now supports "Linked" missions
Contract timeout fails now work
Added 'Pending Contracts' option to main menu
Added Missions:
- Starvation
- Poisonous Revenge
- Wedding Delivery
Added Ship Classes:
- Delta Runner

20180503 - v0.3.0
Added Ship Contact screen when coming in contact with another ship
Can now conduct ship to ship trades
Global resource prices now slowly and randomly fluctuate over time
Raised the number of independent traders in the galaxy
Game ticks now keep happening when ship runs out of fuel
New planet type: Water World

20180430 - v0.2.0
Resource icon now shows up on trade menus
Changed the Fuel/Cargo readout bars on larger screens
Starting AI merchant ships are now picked from a random ship class
Added Settings button to the top UI bar
Added Resources:
- Ore
- Gold
- Steel
- Microchip
Added Ship Class:
- Draconian Sloop
- Ruimteschip
Added Mission:
- Rum Party
Owner of Ape Apps, LLC
6y
#2
Great concept can’t wait to see more updates
6y
#3
Starship? Trading? Count me in!
6y
#4
It really is a good game
6y
#5
Just posted v0.2.0 update. Updating the original post with the changelog.
Owner of Ape Apps, LLC
6y
#6
Ok every one ship uses UR for Fuel Do not sell all you have lol .
Ship will need to be faster between planets .
rates of goods between plants is so low forget making many coins faster just doing contracts .
ship is way to slow needs a Gravity well drive lol .
Defiantly going to need a ship home button . Lots of empty space so much so I almost lost the planet my ship was at .
Worse yet at such a large distance it would take 30 seconds to get to the next planet .
The game is a good idea as one of my more favert games I still play ten years later ill message you with details .
FUEL USE ((( 1 UR every 2 TILES ! )))
so if you go ten tiles between planets it will cost you 5 UR .
ps you will be lucky if you brake even tring to buy and sell goods . most of the time even the UR use will cost more then you can possibly make just trading .
6y
#7
Will there be a way to enable some sort of hiperdrive mode to fast forward by a hell lot of tiles so you can trade on large distance. And maybe increase the fuel consumption by 20% when enabled.
6y
#8
I plan to add upgrades for each ship to increase speed, as well as the ability to purchase bigger and faster ships.

There will also be 4 wormholes on the map for fast transport, but factions will fight for control of the wormholes.
Owner of Ape Apps, LLC
6y
#9
Will you always start out with the UE ship, or is it random?
Dylan Carter
Conjurer in NOZ
Join the Nations of OZ!
https://discord.gg/sEpTt8E
https://www.nationstates.net/region=noz
6y
#10
Well eventually you will be able to start out as either UE, LIS, Zolarg, or Draconian, and you will get the starting ship from that faction.
Owner of Ape Apps, LLC
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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