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The Mysteries of Clay

6y
#1
This game is pretty amazing, there is no doubt about that. You start off with just a little lander and a rover or two (Or a mound and some workers), and you build up from next to nothing to harvesting alient artifacts and harnessing the powers that they grant you.

You can build skyscrapers and Arks and now even spacecraft! All of these wonderful things, robots that run their own factories to produce more robots!

But...In the end...All of this fanciful technology...

And we still have to manually build clay mines and dig up the clay to make our pots and bricks.

Will we ever unlock the mysterious technology of automating clay? The world may never know...
6y
#2
Well, there are the Ultra Deep Dig sites. But we need fatser generation of clay.
6y
#3
i feel like a building that mixes ore and water would work well lol
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6y
#4
Equinox0 said:Well, there are the Ultra Deep Dig sites. But we need fatser generation of clay.


I actually have never gotten to the point of having one of those yet. Did not know they produced clay.

But, if they are not that fast, it is probably not cost effective to make enough to keep up with brick factories and pottery works. Granted, you probably want a lot for the other resources they make, but a dedicated clay production would be ideal.
6y
#5
cry8wolf9 said:i feel like a building that mixes ore and water would work well lol


That would make the most sense, and it wouldn't need to worry about being specific to certain planet types since you would just need ore and water.
6y
#6
Clay is a fairly common resource on worlds that have atmospheres like earth's atmosphere, so like you said, I would imagine a point where every civilization could mass-produce it. Think about it, all you need to do to make a certain type of clay is find the right type of soil and add water. We could potentially have a structure like the ore fracking operation that can pump water into the earth and pull out moist clay. Either that or we could just have the deep dig sites produce clay in much higher rates than before.

I mean, you are digging out massive amounts of earth when you dig deep into the ground. Where does all of that earth go? You can't tell me that you've only dug up a few units of clay in order to find an alien artifact. In archeological digging sites in real life, huge amounts of earth are moved to uncover long-buried secrets of the past. The same should be applied here. maybe having the deep dig site produce 20 clay per worker round instead of just 1 or 2(i forget the rate) would be a reasonable number, at least to me. That way you don't get too much clay at once(since it's a mid-to-late game resource and is used in a variety of structures that are supposed to be more difficult to build, whether in the form of pottery or bricks) but it gives you enough to not have such a bottleneck that you have to devote a quarter of your map just to deep dig sites. You could also have the original archaeological dig sites produce the same amount of clay that the deep dig sites produce now, which is not much but would give a small supply of constant clay a bit earlier in the game so you can build up your textile factories, consulates, and tall warehouses a bit earlier on.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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