This post discusses how I play the Human race.
Current results are:
-99%+ satisfaction, with little riots of 1-2 ppl from ages to ages
-scalable from a tiny colony to any size wanted
-medium profit, costs are directly proportional to scale
-workers always work, they don't retire anytime soon
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Method:
0. the best map is the largest you can have at start. save a lot of costs later.
1. take your time.
2. keep population under control. fix set objectives. you should have 20% of unused habitats and 95% of jobs filled at any given time.
3. focus on science at start, then money, artifacts and civics. the objective is to be able to reclaim independence asap then build the better version of the different factories and aluminum generators.
4. always have at least this amount of money : (( colony economies / number of colonists ) + mean economies of colonists) = 275, or ( colony economies ) = ( number of colonists * ( 275 - mean economies of colonists ))
5. if your colonists start protesting, or have more than 500$ in their wallets, tax ALL of their money ( they will all riot, have 0% happiness and your approval will drop to 0.) then give all of them 250$. they will all get back to 100% happiness and resume work, as well as rising approval to 100%.
6. no tourists allowed. in big colonies they may disrupt the control over population growth. build walls around your landing pads, stargates... and turn your immigration setting to off whenever it is not needed.
7. always overproduce. you should be able to produce at least one and a half more than what you consume, for all resources, even electricity. the only exceptions are colonists and science.
8. don't be afraid to burn robots / microchips / alien artifacts to produce other resources. you will never go in shortage thanks to 7., and they usually produce unholy amounts in short period of time.
9. always ensure available habitats, hospitals and some sort of divertissement next to any factory. the shorter the distance the better.
10. respect rule 2. when you apply rule 9.. every single factory is it's own environment that have to be taken individually.
11. to reduce costs and land use, mutualize habitats, hospitals and divertissement over a few factories. it is all about finding a good compromise between spreading in little chunks and centralizing.
12. always have backup power that can run either without resources or on He3 and turned off all the time. if any power shortage leading to the death of the entire population with no resources left happens, He3 is one of the last to deplete and don't cost anything anyways. this backup power is not taken into consideration when it comes to rule 7. it shouldn't be able to run the entire colony but give enough to restart the normal production of electricity, which will then be used to restart normal production.
13. have a minimum surviving state. if the scenario of 12. happens, you have to be able to run your colony forever with only a few colonists (no more than 15), then repopulate from this.
14. the most important resources are: food, water, money.
15. disposal of trash is really important. recycle a part of it, but don't assign more than 1% of your population for it. burn the rest, and scrub the excessive atmosphere generated.
16. always contain trees, synthetic crystalline or any resource that can expand. always. if you are on the forest map your priority should be to dispose of all that wood while following 3..
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I may have forgotten a few thing at the time I write this. But it still gives the general guidelines and rules I use for all of my human colonies.
Anyways, thank you for reading all of this or at least checking it.
And sorry if it is too long or confusing.
Big fan of some of these, especially 20% unused habitats. Really helps minimize fatigue that way. I've had serious lag from the resources that expand (sugar, tress, etc) so controlling is a great point.
Human Colony Charter: pTfi0Opt
Insectoid Charter: EXFzp37s
Tip 5 works!!! Thanks. I have tried a bunch stuff for days now. That's the only thing that worked