Member
Posts: 553
GammaJack said:A lot of ram using only to make a hard effect is not rrly necesary but the concept is cool just think in big colonies 100k population
Sobeirannovaocc said:I like this idea, very original. It would be very different in terms of gameplay from the map types already in the game though, but it's not a concern.
Also, might want to think of an advantage of playing this map, like a resource, or more powerful buildings... I don't know, but for now there's no interest apart from diversity and challenge (which is already great).
I suggest a little thing : solar panels wouldn't work as well as in normal worlds
Sobeirannovaocc said:Yes, that's a good advantage :) Not too big, neither negligable.
I find the first usage of the statue as a healing tower better than mind control. I would keep that for reptilians, which already have the propaganda screen.
The tech to unlock it makes sense of course. However it will take a long time to reach it so all in all, such a world would be harder early game but easier end-game. As at first you have to deal with the twilight sickness but when you're developped enough you can deal with it and get the healing stations.
I really like the idea of restoring the abandoned buildings once the tech is unlocked. And make it unique buildings and reproducible of course.