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Weirdness post .44?

7y
#1
I just went to .44 on my thick client main colony today and my food, which hovers around 2M in inventory suddenly started plummeting. I had water coming in no issue, so that wasn't it. My vertical farms, mass production plants and hatcheries just stopped producing.

I started noticing other resources were dropping, too, like uranium, which I have a decent farm of enrichment facilities and keep just ahead of my usage so I have a small stockpile.

As I start investigating, I clicked on a Uranium facility, and it reported 70/70 workers. I decided to make sure that they were actually working, and when I clicked to see the worker details, it didn't bring up the list, but it also didn't report 'No Unemployment' like it normally will. I selected the building again, and it now showed 0/70. I clicked the next facility, and it showed some number of workers, and when I clicked to show the list, it immediately started producing again.

I tried this with my food production facilities, and it worked with all but one hatchery. So food production is back in swing like it should be, but now I'm starting to see this same behavior with every single building that requires workers to produce -- sheep farms, aluminum generators, distilleries, recycling centers, etc.

I've noticed that it doesn't ALWAYS restart production. I've also noticed that workers just seem to have abandoned their posts across huge swaths of my facilities.

The other behavior I've seen is sometimes if I click a building, check the employee count, click to see the list, and it's actually zero, after I click a few more buildings, the first building is right back at the employee count it had initially, but still won't show the list, and then goes to zero in the next click. It's bizarre. I've seen it with every resource except for trash. Trash just keeps coming, but research stops, civics stops, everything stops. I'm having to click every.single.building to try and get any production back.

Anyone else seen this sort of thing?

7y
#2
I have noticed the same problem when clicking on buildings, it says its full of employees but may only have two on the the list, or no one at all, ive also seen unemployed as well ill see if i can screenshot it.
7y
#3
I'm now also seeing that the 'click fix' doesn't last. My food production suddenly shut off again, and I hadn't exited the game. So I go around to all my hatcheries, sweat shops, etc., and get it going again. This time I save and quit the game, and about 5 or so minutes in, it's stopped producing food and basically all resources where people need to be present.

Something is amiss.
7y
#4
Heres a few i found they say 50 or another number of people on them but when you click on them you get a different amount and unemployed





7y
#5
On native client, they don't show unemployed, they just don't show up. I'm wondering if trash is making workers sick so fast they can't work and maybe I don't have enough clinics or something. I've got 63K citizens and 630K trash, but can't clear it fast enough with recyclers due to the worker issue. It takes so long to build the trash piles that by the time they're built it does almost no good, and the atmosphere increase caused by the incinerators will completely undo my almost getting it back to 15M (from 74M). ARRGGHH.
7y
#6
For this glitch if you select people and manually put them in the building you can get people in. It seems people get allocated to a location without being at a location. Just keep putting them in by hand. Sometimes a fire drill fixes the glitch too.
7y
#7
Firedrill didn't fix it for me. I have 67K colonists. I don't think I'm going to spend the time clicking each one individually and putting them in buildings :-).
7y
#8
So here's another piece of weirdness. I thought I'd take a look at @TheGreatPumpkin's thoughts and turned colonist rendering back on to see if I could force folks into buildings.

It's a ghost town. Not a single colonist roaming the streets. And yes, I zoomed in to the point where they would be seen.

Freaky.....
7y
#9
Turn off colonists rendering then do a hard reload (((( CTRL F5 ))) keys
This kind of thing happens to me as well twice today .
New buildings and old deactivated ones or just doing the click so a building empty's thing seams to kick it off as I run it all night without problems .
Anyway the hard reload works every time for me .
Ps check my post in game tips for a way to solve the trash problem . PSS this is after you get them working again lol .
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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