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Posts: 21
Theungertaker said:so quick update. Its the Hall of Congress thats causing massive infrastructure repair costs. Its at 97% and will cost approx. $350,000,000 to repair.....this is rediculous. plus, it means I cant even repair everything else (which I could otherwise afford to do) without having to do it one by one which is also rediculous.
Amorphus said:Hey bast, is there a factor in the game that reduces the damage rate over time on larger buildings? If not, that might help the situation. Or, if it's a randomizer that's determining if a building get's reduced by 1% per tick, you could probably just reduce the chances for larger and more advanced structures, which would definately slow down the damage rate. Hope this helps.
bastecklein said:Amorphus said:Hey bast, is there a factor in the game that reduces the damage rate over time on larger buildings? If not, that might help the situation. Or, if it's a randomizer that's determining if a building get's reduced by 1% per tick, you could probably just reduce the chances for larger and more advanced structures, which would definately slow down the damage rate. Hope this helps.
Ok, based on this, the more expensive the total repair of the building is, the slower the rate of decay will be, starting in 0.77.0.