Will this be a completely independant game ?
@Sobeirannovaocc yes it will. It is only using the graphics from My Colony. I decided not to try to contort the My Colony engine to make it an RTS game. There is too much city building/colonist related bloat in it.
Owner of Ape Apps, LLC
Colony Wars is going to be like Tiberian Sun with My Colony factions/units/graphics.
TS was my favorite CnC game.
Owner of Ape Apps, LLC
The resources are going to be Ore and Gold, but they both just convert into Money. Gold just brings in more money per unit.
Owner of Ape Apps, LLC
Hey @bastecklein , I have a question that everyone may be wondering,
When will there be a forum for this game? And where should we post about this game for now (i.e. suggestions, general conversations, support questions) until a forum for this game is created?
Actually, I have an idea that might be worthwhile regarding map-editing for Colony wars.
You said that this is a different engine altogether. But would it be easy to implement a map-editer, kind of like the map editor that Starcraft 1 and 2 have. Here are some things that I think it should provide the creator with:
- The ability to add different textures, paths, and terrains(highlands, lowlands, water, ramps, and cliffs) would be an obvious requirement, along with a good variety of deco objects that give aesthetics to the battlefield.
-the map-editor should have multiple planetary themes that a creator can choose from. These themes would have a different set of terrains and decorations. (some examples of themes are icy, earth-like, dessert, volcanic, tropical/water-world, lunar, red planet, asteroid, twilight, indoor map/facility/substructure, space platform, etc.).
- The creator would also need to be able to choose where they want to add resource nodes.
- The ability to choose team starting points and how many teams can play the map.
- The ability to place individual vehicles, airships, and units and choose each unit's team and current status(health and energy levels).
- The ability to create unique sitations with the use of triggers. This would take a lot of time and effort to create. But it would allow players to create different scenarios and even minigames that other players could try, which also leads me to the next bullet.
- You would also need a section on the menu of colony wars that would allow a player to pick a custom map to play on, which is probably already implemented for maps that you've already created, but there should be a separate list for maps uploaded by the players.
I think that all of these features would be good for the game because it enables the players to do a lot of your work for you in regards to creating content that would keep players entertained. In fact, you would be able to use this editor as well instead of hard-coding each map, and this is especially useful if you want to add a campaign for all four of the current factions. Or you could also rely on players to create those maps as well with this feature.
Let me know what you think.
@Amorphus
I have moved this topic into a new Colony Wars section.
And yes, I am working on a map editor that will be coming with the game and that I will be using to create all of the built in maps. I might also have a "contest" of sorts where beta players will have a chance to get their maps included in the full release.
Owner of Ape Apps, LLC
Count me in for early release!
Yeah, there should be some sort of contest for a beta map
Trade2 (Draconian)
newstart (United Earth)
bastecklein said:@Amorphus
I have moved this topic into a new Colony Wars section.
And yes, I am working on a map editor that will be coming with the game and that I will be using to create all of the built in maps. I might also have a "contest" of sorts where beta players will have a chance to get their maps included in the full release.
This is really great. Can't wait to be able to design some maps of my own. Thanks for creating the forum.