I'd like to understand how the regions system work better.
I have an on-going colony on my first region. Currently self-sustained. If I create a new region on the same map, does the original region keep producing their goods while I set up the new region? What resources/people/cash is shared between regions? Do they work like Sim City's neighborhoods, where a citizen could live on a hood, but work on another and commute between them? For I was interested on creating "districts", as in having a region/district dedicated to industrial prodution and/or mining, another dedicated to advanced manufacturing and food and water extraction, and another for living quarters and tourist traps, so the regions would support each other. Is that possible?
0.81.0 Ape-Apps Launcher version on Windows 10.
Regions are comprised of a lot of smaller cities you build in, each of those cities produce based on the last couple minutes of productions and then carried over to wherever you go next. Each city is essentially treated as its own small colony, while sharing all of the resources however colonists can not travel between cities and neither can bots.
This means that you can have each city specifically for different types of productions as you said, but you will still need housing and immigration in each.
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Wubman said:Regions are comprised of a lot of smaller cities you build in, each of those cities produce based on the last couple minutes of productions and then carried over to wherever you go next.
I see. The resource pool is updated with the other regions' production frequently?
0.81.0 Ape-Apps Launcher version on Windows 10.
Yes, I think it updates every minute of simulation time. So how much your system lags while doing various things will effect it.
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