lol I love these ideas
I tested all ways Cloning factory = 100 = maybe 300 colonists a mint = 4000 colonists
Space elevator = 100 does about the same as cloning maybe a little faster = 3000 colonists
down side eye sore
Galactic Freight = 100 still close to cloning 100 = 1800 colonists
star gate really isn't all that much faster I spammed a 100 or more they take TONS of power 28 million power out of which they are using 50 % of it minim .
I finly went back using 120 landing pads Tto get them started and a 100 cloning .
The space elevator spamed is a eye sore and Galactic Freight is slower ( not much but slower )
I thought of colonists being able to cross citys as well .
as for large map well he can add it but now I think ill test small maps that should decrees building times .
Even a mid size map starts slowing down when its 3/4 full .
Not sure if is a bug (or a new feature :D).. But.. someone else have have noticed a little difference with the stargate? Until few days ago, with the stargate active the population growth was endless, now will stop at the house caps. :D
Thanks @bastecklein :D
but sometimes it seams to stop
try putting in more jobs then colonists then see what happens I noticed when jobs colonists match is when you dont get extras with gate
I think was a bug.. :( just for 2-3 city, now is back to normal.
so i guess it's back to the slave market idea :)
Yeah..Slave market it is https://www.mybkexperience.reviews/