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Planet-specific resource ideas.

5y
#1
On update 84 Bast mentioned that he was going to be adding more resources that would be unique to only one type of planet. This is because he wants people to have a reason to use gbt. He may already have his mind made up regarding which resources he wants to do, but it's always good to have backup ideas. If you can think of any more resources that could be added that I haven't included here, please feel free to post your ideas in this thread.

Asteroid planet:
Iridium: it's a known fact that a large portion of asteroids have large amounts of iridium in their composition. Iridium in real life has an ability to withstand intense heat, which is why people make crucibles with iridium that can melt other metals like iron(which acts like lava when it melts). This resource would be perfect for the lava world, as you could add dark versions of later-game structures that require iridium and obsidian and would be impervious to dangers of the lava world. Shouldn't be a royally expensive or hard to obtain, but it's the fact that millions of units would be required to make a lava colony safe from the lava and eruptions, and even more as the colony grows. Another use for iridium would be to make more efficient trash incinerators, and you could make the alien steel refinery, alien ura enrichment pants and advanced alu gens, and human triantanium plants require iridium. This means that each colony will either have to do some importing or trading to progress to the current end of the game.

Ice Planet:
Liquid nitrogen: I've talked about this before, but an ice planet would be so cold that liquid nitrogen rivers could form on it's surface. This resource could be the best resource for reducing the atmosphere. Since mc has no thermal element to terraforming, removing atmosphere would simulate removing heat, and you can add a very efficient atmosphere reduction plant that consumes this resource, and I guarantee that almost every late-gamer will buy into this resource. Once the ice planet is terraformed, however, those rivers of nitrogen should be replaced with water, so it's bast to leave this planet cold and barren. I would replace the water with nitrogen again if atmosphere is reduced back to under 250k again though, just to prevent the player from permanently loosing their reason for playing on a hardcore map. I imagine this resource being expensive as it's being gathered on a hardcore planet and it would mainly be used by late-gamers who should have that kind of money.

Lunar planet:
Titanium: Scientists in real life have found that the moon has 10x more titanium than earth does. This titanium is very strong and very flexible, even more than iron, meaning that it can be used in the construction of very tall buildings. The tall structures and tech and even the drone and turbo drone could require titanium to be built. This makes it so that titanium is needed in order to progress through the game, so I wouldn't make it too expensive, but still, it should cost a pretty penny. Deep mines would have to be dug in the ground to obtain titanium, so the deep digging tech would need to be researched before a player can produce titanium, and I would make it so that the planet needs to be terraformed as well before titanium can be obtained. But once you start getting titanium, you can start making lots of money.

Forest Planet:
Animals: I've thought long and hard about this one, I think it makes sense. a forest planet would have it's own ecosystem of animals ripe for the picking. Lots of different types of buildings that already exist could use animals, and this resource also opens up the possibility for more structures. for example, wool farms and fish hatcheries could require these to initially stock themselves. A slaughter house could be a mid to late game food producer that primarily relies on constant consumption of animals. You could build an aquarium on water with animals that brings in tourism and money. For production, I would start out with a hunterbot's shack, and then progress toward a ranch, and then a full-blown breeding factory where animals are crammed into closet-sized cubicles(you could make that building consume money due to constant lawsuits from PETA, joking of course, I too hate the abuse of animals in real life).

I imagine this resource to be a relatively inexpensive commodity that most mid-level colonies could afford in decent amounts. While I wouldn't make them vital to progress through the game, I would make them a way to make your progression easier, and with it's wide array of uses, this resource would definitely see some profit.

Desert Planet:
Glass: In real lafe, a desert is a glass-blower's paradise because of the unlimited amounts of sand you have available to you. Glass could be harvested directly from the ground without needing sand to be added as a resource though. You could implement melteries that take glass from the ground directly. Reptilians could also have the technology to turn crystalline into glass at astounding rates, but only on the dessert planet. Glass would melt too easily on a lava planet and crystalline doesn't exist on abandoned worlds.

Glass can be used to make many things, from antique glassware shops that produce money while consuming glass, to ship windows(make ship factories consume glass as well), to fishtanks and aquariums. I think glass could be used in several ways. Glass could be consumed by the alien microchip factories, as silicon is the main material used to hold the circuits in microchips together in real life. Glass is just a less pure form of silicon. Plus, it also makes things interesting if humans need glass for many of their structures and products, they have to get it from the reptilians. Although some things should be the other way around as well, humans having what the reptilians need. I see glass as being a very cheap commodity, albeit a human colony would need to constantly supply millions to their colony for expansion purposes.

water world:
Pearls: This commodity is mainly a tourist resource, but you could still implement uses for it on other planets. For instance, you could implement a large jewelry story that consumes diamonds, gold, and pearls and makes tons of money.

Leather: The abundance of salt in the water of this planet allows for the process of tanning animal hides on this planet. Once the colony gets large enough to trade, they'll be able to produce leather from those animals. A leather factory would consume water and animals to produce leather and food.

leather can be consumed by the advanced clothing factory(since you can make leather jackets, belts and boots), and you could add an IKEA warehouse inc. factory that would make money by consuming leather, wood, wool, plastic, and steel to make furniture.




Well, those are my ideas for now, I'll add more when I come up with them. Let me know what you think.
5y
#2
Red planet:
Cobalt: Cobalt is a really pretty blue gem that can be made into jewelry, commonly found on mars. Some cobalt is radioactive and can be used to treat cancer, and it is used as a blue color in glass and ceramics. It's also used in batteries because of it's corrosive resistant nature, and it's used in alloys that make up aircrafts. Most of those uses aren't interesting in relation to my colony, but using our fictional imagination, we could find many uses for it.

Cobalt could be required in later game buildings on lava world to prevent corrosion damage from the high atmosphere levels of CO2. In early game on lava world, buildings would wear out very quickly and explode due to the corrosive atmosphere. Thus it would take an abundant amount of cobalt to build up your colony to the point where it is impervious to the atmosphere. Cobalt could also be used to make better solar towers than diamond towers, and it could also be consumed in certain commercial buildings to produce money, as it is a jewel. The more advanced hospitals could also consume cobalt in small amounts periodically. I'm sure that yall could think of some more uses for such a resource. I couldn't think of what resource to give the red planet type and this one seemed the most interesting.

Lava world:
Acid: With lava world having 500 million atmosphere, it's atmosphere becomes very corrosive towards anything that can be eaten by acid. Insectoids get around this with their hard, acid-proof shells, and reptilians have shields that block the air from crushing and eating them up, but without cobalt, humans could never survive under such conditions.

Thus, Xolarg and reptilians gain a new valuable resource called acid, being able to take it directly from the atmosphere of lava planets, rapidly reducing the atmosphere in the process. It's main usage is it's ability to drastically increase a planet's atmosphere, yet only late-game players should be able to use it, or else early game players could be gifted some acid so that they could raise their atmosphere without having to play the game correctly. Acid can also be used to break down more solid organic resources, like plastic and wood, into lots of more abundant and less valueable resources, like sugar, food, and oil.

You could also implement a new policy with this resource: Purge. Purge will eradicate a fraction of you colonists. How big of a portion of you populate is killed off depends upon your choice, but you would need 1 unit of acid per 10 colonists killed off. The real-life principal behind this is simple; randomly select some of your populate and have them poison themselves. The only reason you would need to do this is if you colony has grown too large for your food supply and a mass starvation event would occur that would wipe out your colony, and there may be too many for you to just kill them one by one. A purge would drastically lower happiness, but may save your colony in the long run. For region planets especially, this may be necessary.


My Colony





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