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Sobeirannovaocc said:Good idea but it is conceivable that machines organize in a society, with jobs, entertainment, diplomacy, government and even happiness (approval rating)? Those are big aspects of the game.
Maybe they could be semi-robots, like have an organic brain inside the robot. They could be enslaved creatures by the ancients and trapped in an immortal, robotic body. This would allow a bit of randomness in their comportment and make a civilization possible.
Sobeirannovaocc said:
Maybe they could be semi-robots, like have an organic brain inside the robot. They could be enslaved creatures by the ancients and trapped in an immortal, robotic body.
Ansom said:
Like... Doctor Who Cyberman.. 😜
I have other idea for robot:
Instead of independents, AI singularity: pretty much robot become like normal colonist.
Instead of food, rum.
Structures: simply, symmetrical cubicles, simply, clean, without decoration, only functionality (easy to drawn)
No building focused on research, but each colonist increase a little bit the production, like a server farms, or borg, or daleks.. ecc ecc.
But essentially, when i prove new civilization here, i search new game style, because the civilizations can't be all the same, with only name buildings different, and the same game style.