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More stuff that can be built offshore/ on water tiles, as well finding more uses of fish

5y
#1
H3110 guys! (•ω•)

Guys who have played Water World, Earthlike, and lost world map might know about some structures can be built on water, but now we only have BRIDGES.

Today I’ll introduce my ideas about more stuff that can be built on water, as well... develop better usage of fishes (?)

Important!
As all structures requires at least one tile surrrounding the building that allows walking, when building a offshore structure you are suggested to build offshore roads first.


Offshore Buildings
Mesh Platform - Another type of offshore road, unlike bridges, it allows travelling of all directions instead of two ways. Useful for creating prependicular intersection of bridges.
Offshore pump - Directly pumps water from the river tiles, better than the ordinary land water pumps.
Desalination Factility - An 2×2 exclusive structure in Water World, providing massive amounts of water.
Fishing Platform - Where workers catch fishes for meals and also somewhere to spend your leisure time.
Fishery - A offshore fish hatchery that produces lots of fishes!

Fish Usage
Fish Cannery - Process fish into cans of food for feeding your colonists.
Fish market - So as to sell your surplus fish for surplus profit.
Sushi Bar (tourism & entertainment)
Aquarium (tourism & entertainment)
You can help by EXPANDING IT.
5y
#2
OIL RIGS,mass oil production
5y
#3
theone4685 said:OIL RIGS,mass oil production

@theone4685
Oh this too, as we don’t have much space in Water World and that might be useful.
Thanks for it!


Meanwhile... I am thinking about a submarine port for dispatching submarines to dig minerals and search for artifects.
You can help by EXPANDING IT.
5y
#4
Anybody knows more mad uses of fishes?
Such as puttin’ them into a zapper and become ant paste?
You can help by EXPANDING IT.
5y
#5
How about a Fish Oil Factory, where Fish is converted into small amounts of Oil?
5y
#6
Plastic from fish/water

Energy from sea waves

Gas from underwater underground deposits

Atmosphere with phitoplankton photosynthesis

Clay with drainage

Cloth using seaweed

5y
#7
AgentC said:How about a Fish Oil Factory, where Fish is converted into small amounts of Oil?

@AgentC
Seems works like the synthetic oil, but yes reasonable, and giving a good way to turn excess fish into valuable oil.
Fish Oil Refinery[/b]

Ansom said:Plastic from fish/water

Energy from sea waves

Gas from underwater underground deposits

Atmosphere with phitoplankton photosynthesis

Clay with drainage

Cloth using seaweed


@Ansom

• Aqua-plastics refinery
What else I can say? It’s definitely a brilliant new plastic recipe!

• Hydropower Station
Low emission power generation is what we just needed on water world (as already earthlike atmosphere density present and atmosphere amount has to be controled). That’s a good way to produce lots of power cheaply without uranium, or something else very expensive.

Undersea Geyser Pump
Humm. @Ansom do you suppose a new resource?

Phytoplankton Farm
... Putting in the water world now has no use. That would probably not useful unless a new map filled with water but with low atmosphere (stage 1).

Clay Pump
Extracting underwater clay using hydraulic pumps? Wise idea.

Seaweed Textile Farm
Even I cannot think of this before!

Probably it would work using bacteria to process algae into textiles 🤔
You can help by EXPANDING IT.
5y
#8
It's a fantasy game, any gas should be fine ( es helium).

You don't Need to process the algae, only to extract the Cellulose.
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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