My inpiration for this suggestion comes from the following problem. No matter how good I treat my colonists there is one stat that ALWAYS causes them to dislike their Overlord: Fatigue. Long distances to their workplace (even though it is not that far in my opinion) will get them tired. So what if you could just shorten the distance?
This is why I thought of the following ideas:
+Infrastructure: Unlocks the 8x speed roads. Cost: 2.000 Research. Requirement: Advanced Small Scale Construction
+Public Transportation: Unlocks Bus Depot(Building), Bus(Vehicle) and Bus Stop(Road). Cost: 10.000 Research. Requirement: Large Scale Construction
+Regional Travel(Premium feature): Allows Space Elevator to transport colonists between cities with a Space elevator in a region. Cost: 25.000 Research. Requirement: Tall Construction.
-Bus Depot: A building in which 10 buses are maintained and built. You can't build more than 10 Buses at one Bus Depot. Cost: 10.000 Ore, 3.500 Steel, 200 Gold, 2.500 Aluminum, 250 Power, 20 Colonists(blue collar)
-Bus: A vehicle that can be build at the Bus Depot. Transports up to 200 Colonists. You can set between which Bus Stops it will travel. Cost: 100 Ore, 70 Steel, 10 Gold, 30 Aluminum, 8 Wheels
-Bus Stop: A road that acts as stops for the Bus. Only at Bus Stops can Colonists enter/leave a Bus. Comes in all road types and has a neat sign. Maximum of 5 assigned Buses per Bus Stop. Cost: Initial cost of the road type, 5 Steel, 1 Aluminum
This is just a cool idea I had and wanted it in the game. I have absolute confidence that realizing this idea will be extremly difficult as you have to keep track of all Colonists in the Bus. Especially complicated is the travel between cities of the same region, as you would have to keep track of all the colonists in these cities. So realistically speaking this is only a good idea in theory. Would be still helpful if this would get realized in some form. 😃
Thanks for reading. 💖
Dude I have the same idea as you.
You can help by EXPANDING IT.