H3110 guys! (•ω•)
Although in our game we have developed tourism system in the game, however they don't actually give some significant economical advantages to the game, especially after a short early stage of development, entire tourism can be replaced by other economy buildings.
And some big players such as
@Invincible has mentioned about tourism in one of my post:
Invincible said:Have you made any post on how tourism can be made into a bigger industry or something? The thing so happens is, there is so less income in tourism sector, it's useless almost every where and in any part of the game. I was thinking maybe adding some sort of feature where tourist drop of certain things which unlock some skins or clothes or maybe even buildings? Would at least give something useful to have a nice booming tourism sector.
Indeed, tourism really needs to get redeveloped. We should give tourism an new use apart from its weak economy value.
So here are my ideas, hope you'll like it!
Plan 1 - Ultimately High Cost Tourism!
- Galactic Hall of Luxurious Arts Trade and Exchange
Where the masterpieces of potteries, diamonds, gold and paintings are sold at a mad price to visitors! Yields 500000000000 per visitor, serves at most 120 tourists. Also generates money on its own but one fourth as a investment bank do, while slowly consuming the luxuries. - City of Gold
City of gold is not a legend now - It becomes true! This is the shining golden hotel where the riches pays millions for one day of settlement! - The Diamond Highrise
It's a hotel, but that's the most expensive yet the hotel where people dreamed to live - Every wall, every tile, every furniture, are coated with shiny DIAMONDS! Consumes a steady stream of food, cloth, water, rum, gold, and diamonds, while extracting ten-billions of cash from those rich tourists! - The DreamySim Hub
Want to escape from the reality and live in the world you dreamed to be? It's not a problem, because this massive Colonimulation facility has lots of AI and software to help you build out one! You wont want to leave, but if you want to stayfor longer, you gotta pay lots... Consumes a steady stream of robots, microchips, software and water. - Starships Racing Mid-Station
Build this mid-station for the biggest entertainment event in the galaxy - Starships Racing, to show how rich your colony is that can afford such event, meanwhile draining colonists' and tourists' pockets till they're empty. Yields 15000 per guest, and it serves as much as 100000 tourists!
Plan 2 - Prestiges!
- Colony Sponsers
Why we’ll need sponsers? These sponsers will give actual help to the colony development that, some provides direct resource investment, some brings their technology to unlock ways to produce expensive materials better and cheaper (or other awesome stuff), whatever. They are here to help, if your colony is famous enough to get their attention? - Unlocking new policies (possibly)
Well, so with a higher prestige, you are allowed to have more (and better) control on your tourism - For example, @Westy266 suggested about tourist taxes for their entry into colony to further increase their yield (but carefully that too much it may decrease your prestige; how high they should be depends on your GDP (maybe) and prestige). Also they unlocks some extra special policies, such as decreasing unhappiness and earn big from launching a big festival event, which also increases number of tourists flushing in per arrival for a short time.
Plan 3 - Tourism that tourists pays other resources as entry fees
More ideas and plans will be updated! stay tuned for post updates!