Power/Bandwidth Changes for v1.0.0
The upcoming v1.0.0 makes a big change to one of the central concepts of the game, Utility consumption (power/bandwidth).
Going forward, Power and Bandwidth consumption is now done one building at a time, in the order in which they were constructed. So if you end up with Low Power because you just built a bunch of stuff, only the newest buildings will be impacted, and not the entire colony. This actually ended up being a more performant calculation, plus it was annoying to have the whole colony go offline when you were in the middle of building.
Owner of Ape Apps, LLC
What a great idea!!! this will help so much for starting out when you have no power
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ahhh, it's a feature, not a bug :D
Nice change, because now in region map, if the power/Bandwidth are to low, player need to open all cities, one by one, for "reactivate" the buildings.
The new system is active at 100%?
800 Bandwidth produced, 997 used, but all structure seems to be active, even the last 5-6 Cybercoin Mine created. I don't see any building deactivated.
bastecklein said:The upcoming v1.0.0 makes a big change to one of the central concepts of the game, Utility consumption (power/bandwidth).
Going forward, Power and Bandwidth consumption is now done one building at a time, in the order in which they were constructed. So if you end up with Low Power because you just built a bunch of stuff, only the newest buildings will be impacted, and not the entire colony. This actually ended up being a more performant calculation, plus it was annoying to have the whole colony go offline when you were in the middle of building.
waiting for that:)
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@Ansom on v1.0.0 everything is still being worked on and the update is nowhere close to production. Please keep that in mind.
Owner of Ape Apps, LLC
@bastecklein
Yes, of course, is pretty much in alpha/beta stage.
And probably most of my report are already fixed.
So.. where did you prefer i post the bug i find? A new general topic about the 1.0.0 beta? or just in the bug section?
ps. today this system worked, at least for power. only few building was deactivated, not the whole map. But.. i'm not sure about the "order".
You can just post them in this thread is fine.
Owner of Ape Apps, LLC
@bastecklein
Just managed to test your new change to the approval rating system and I am loving the way you've implemented it.
Just a quick suggestion with regards to the building display option. Would you be able to have the default, semi-transparent and building only colours quick toggleable? So on computer left click and mobile single tap whilst to get the other options you right click or long press. It's just most of the time when building we only use those three options to see progress on building.
Another suggestion if you haven't already thought of it would be to change the colours of the buildings to unique colours for each type? As currently both the adv. medical centre and housing are red whilst hipster bars are an orange.
Sorry for bothering you at this early a stage of development
@Westy266 I can switch the normal click back to toggle and have a right-click for the new popup menu, but I just worry nobody will find the right-click menu.
About the building colors. I have seen this suggestion before, the main issue is that I have to set each building color individually and as there are now over 500 buildings in the game, it will be a slow and boring task. This is actually one of the reasons I haven't added any big new building features/functions in a while, is because to add a new building level property to the game, I would have to go through the game definition file and modify all 530 building entries manually, plus do the same thing on Antiquitas.
I have started working on a tool for modifying the game file automatically which is also going to double as a "mod maker" tool that I may make available for download, but I just haven't had the time to work on it.
Owner of Ape Apps, LLC