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Posts: 106
Conco2 said:@bastecklein Great update this will help the performance I can see it now running my 200K city smoothly!! But I do have to say that Mass Transit show be released alongside this as it will break most cities since most colonists won't want to travel 100 tiles to a Job in a megacity or end-game city. Since this will likely happen Mass Transit is the only fix other than tearing up the whole city (which isn't an option for things like Starship maps). Love that you decided to overhaul the colonist don't get me wrong it just seems like Mass Transit would be an absolute necessity as soon as this comes out.
SIDENOTE: maybe in like 1.1.0 you could add multi-planet colonization make it cost 1Mil-Starships to start. And when you first send the expedition you can send resources with it that you have to use to build and to transfer resources back and forth you have to build a starport(or a new building) on both colonies. But I will cost starships to do so.
Jazzknight said:@Ansom, I am having the exact same problem with Research Converters. Did you find a solution?
Everything seems to be in the right place, none of my other buildings have a low workforce rating, except the converters. I can only get 8-10 people to work in them no matter what I try.