Find User here you can look for a user

Housing stats all stats BUG 1.3.0 chrome - Page 2

4y
#11
ps Wile i did post this I no longer believe any of it willl be Correctly addressed .
I only do it because i been doing it over two years .
heck map editor has never been finished and its been in the game ages and did not work at all for months .
he now just does what all apk programmers do with a poplar game add new content which does attract new players .
Things is new players rely on the game being easy to manage frankly its barly manageable now i dont have access to his new player rates nore the amounts he makes but I immange it has been dropping and i give the game anothr year tops as he keeps adding effects and the game play degrades farther
he mite keep his core players like you but the game will be on the side lines many many apks end up there .
4y
#12
Maybe the photo are clear for you.. for me are a mess, no scheme, no symmetry, without knowing if the utility building are full worker or not.. from what i can see (because tall buildings cover everything..). you don't have the minimum % for each utility. You place random building hoping for the best.

You even talk about 200k pop, but i only see 3 house 16k each, for a 48k pop.

You don't know how the new system work, you don't have realize yet how the distance work in my colony. But don't worry, you have the time for learn, nobody was born already knowing.

Now the total pop don't matter, the game is single house based, each house need to have the correct % utility for have full approval (93-95%).

ps. i have build several thousand houses with the new system, all my city converted with the new system have full % utility = full approval (well, except one, is a critical test for population), most of my city are converted with the new system, and i have around 250 city.... not 4.

ps2. all my starport and shipyards maps, after the conversion to the new system, need to stay active for some hours in order stabilize the GDP, nothing bad have ever happened, and i have around 50 shipyards maps, and 50 active starport maps.
4y
#13
Tell you what This game started out as a building game that was space based but you guys wanted another coin collector and resource collector game so he changed it so much that is little left to the Building game original idea .
take the Research converter building which I am sure is one of the favorite buildings and the alien research center building which again i am sure is a favorite building .
BOTH have ZERO to do withing game play BOTH are just for making massive amounts of resources out of thin air .
half of what he adds now is along that line its all about you guys what you care about is amassing resources and coins .
gifting trading all are set uo for moving massive amounts that have ZERO to do with the original game play .
I dont balm bast he is programming what you want BUt what you want IS NOT a building game .
Its just a shame 15 years agaio NO one would have settled for a mandacore game .
4y
#14
yea i know thouse two i trough toghter so I could show it in a simple way I do have 200 k citys but the lay out would be hard to see as well in such a photo .
so yea the photos of thouse two i a simplified city . Reall not simplefied enough i guess lol
and againg you fail to met my challange USE YOU amazing city run it 3 hours without changing a thing ! and post your new stats .
You want to Imply its just the city i show then PROVE it using YOUR best city RUN IT 3 hours IN city just run it dont change a THING .
4y
#15
The game can NO longer be ran IN CITY only region mode and worse resource income is cut in HALF running in region mode at best you get half of what you should .
I made the mistake or running a city that had 3000 colonists over night 6 hours apx next morning there was OVER 6000 colonists ovesly 3000 homeless sick stats were 50 % at best
You cant just let the city run in city mode end of story regardless of SET UP
really there is no need to tell me your ok with the game ovesly you are so are most which is why it wont be improved why should bast improve it youand most are ok with how it is
4y
#16
The baby come from colonists, if the city don't have colonists, you won't have any babies....

With the 1.0.0 the game has improved greatly, no more population bug, no more approval bug, no more worker bug.. the files of the city have been reduced greatly in size.. now we can even have a medium city with 5 million colonists.. before was hard to use 700k, with 1 millions population was very easy to collapse the game.. we can setup a city with 200-500-700k worker in relative short time, we don't need to worry about colonists try to living in a house, and work in the other side of the city.

Now schools, clinics, entertainment building have a purpose, not just for aesthetics.

This is my last city... around 3h for reach the GDP


and the approval


once all building are done, approval stable for the rest of the time.
4y
#17
Nice as i see 3 hours running all that is colonists influx and building time all of it .
and yep I can do that my self so what is your point ?
My point is with game play the way it is YOU can not just run a BUILT city in game ONLY in region mode which again cuts accutal income from resources in half is extremely inaccret .
as for 5 million in one city lord you must have a NASA super computer lol .
I like you guys really I do My biggest city ( which I only use region mode is 350 k )
as for total region 500 k I get bord and start a new region .
As you point out WILE building in city the game is great .
Now let THAT city fill STOP building and let it just RUN in city 3 hours .

4y
#18
who you kidding that 3 hours is all build time and fill time .
FACT stats go up During BUILDING so it is quite easy to get a tempery 95 % rating and it WILL stay stable as LONG as you Build and add more housing .
The effects dont cause a problem until you idle the game in city . and fact is you want FULL income from resources Idling IN city or a single city you MUST do .
You sure are not getting 6 billion ore in 3 hours lol .

you dont show how many colonist the city has .
But lets say there are 300 k you will have 30 k babies a hour lol .
really come on FACT babies FACT 30 k homes that DONT excist Fact now you have 30 k homeless .
Fact all stats drop like a rock . PS FACT once stats drop its darn near impossible to get them backup .
Besides FACT for some reason Homes will randomly show zero stats THIS IS A KNOWN BUG i posted .
FACT you post under another my colony forms to another post pointing out some of this lol .
You know this is fact You know i am not just talking out my but lol .
4y
#19
still enjoy the game and think bast is a cool guy and think the game is fairly priced and bast is honest .
this is not ment to be a rant its ment to a point of how the effects mess up game play Bast knows all of this already its been posted already before i made this post .
I am just a old school programmer and wont link my stuff here and Bugs well bug me lol
ps sent you a link to my stuff in messages hope you get it .
4y
#20
colbya said:Nice as i see 3 hours running all that is colonists influx and building time all of it .


No, build a city take some minutes, is pretty fast to build 144 adv shipyard with 10-15k turbo drone. Most of the time i don't touch anything.

colbya said:and yep I can do that my self so what is your point ?


you have ask to do a similar test, you don't remember?

colbya said:as for 5 million in one city lord you must have a NASA super computer lol .


No, this is the 1.0.0 big change, colonists/worker don't take much computer power anymore.

colbya said:Now let THAT city fill STOP building and let it just RUN in city 3 hours .


Like i have already said, this is my modus operandi. Build everything, and wait until the GDP stop growing. I don't touch the game meanwhile, i don't build house all the time...

colbya said:FACT stats go up During BUILDING so it is quite easy to get a tempery 95 % rating and it WILL stay stable as LONG as you Build and add more housing .


Nop, only if you use a bad setup.

colbya said:The effects dont cause a problem until you idle the game in city . and fact is you want FULL income from resources Idling IN city or a single city you MUST do .
You sure are not getting 6 billion ore in 3 hours lol .


Again, all aging part, approval rating.. regard colonists, if the city don't have colonists, you won't have any change, don't matter if you idle for 5min or 5 weeks.

colbya said:you dont show how many colonist the city has .


Around 19-20k, now i'm making new adv shipyards map.

colbya said:But lets say there are 300 k you will have 30 k babies a hour lol .
really come on FACT babies FACT 30 k homes that DONT excist Fact now you have 30 k homeless .


Nop, few weeks ago i have create a new inv bank map, total pop around 600k, 5k total birth (and 5k death) in 4h game play. pls use real number and not number from your imagination.

colbya said:PS FACT once stats drop its darn near impossible to get them backup .


You have done it? Or is just a hypotheses?
Because i have done an hard test in my beta map, for test the aging population. After few day all building have stop functioning ( pop was to young or to old, 90% was to old for work, very few baby). Solution? i have deported all, and start again. the map was full operation in few hours. And was before the aging final tuning.

colbya said:Besides FACT for some reason Homes will randomly show zero stats THIS IS A KNOWN BUG i posted .


You have only posted 2 random screenshot. You don't have posted any real info regard the houses stats, you don't even have posted a screenshot about the houses stats. I only see 2 maps with a bad setup.

Can appen if you place 2 or more houses and you don't place the utility at the right distance. An house can use the utility placed for an other houses, and the other houses won't have anymore utility with free slots. Isn't a bug, can be easy solved with a correct city setup.

colbya said:still enjoy the game and think bast is a cool guy and think the game is fairly priced and bast is honest .


For a 4-5$? yes, the price seems honest. And for a one-man-army, is a tremendous guy... :P
You should try a game, when the devs offend players and delete any post/topic with some critics.

colbya said:this is not ment to be a rant its ment to a point of how the effects mess up game play Bast knows all of this already its been posted already before i made this post .


No, is a post from someone still don't understood the 1.0.0 changes, and how the game work now.

The game Is perfect? Of course no. Have some bug? yes, but on pc side nothing to ugly (i don't play on mobile).

colbya said:I am just a old school programmer and wont link my stuff here and Bugs well bug me lol


You know what a bug is? when something should do A, and sometime will do B, or C, or LKHJOLJDLKFJD and crash. If something should do A, and do A, isn't a bug, but i you don't like A, is a bad implementation.

In this day, on the last version (1.3.0), most "problem" aren't bug, but bad/primitive implementation. For example, now for having a map with all building 100% worker, we need to have at least 15-20% more pop, for cover the hole all the time. Is a bug? of course no.

If you wanna try some bug, try to do a draconian lava world...

Linkback References

My Colony





Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
App of the Day