Find User here you can look for a user

Colony Specialists!

4y
#1
Hello guys.

It may not be the first time I mention this idea. However, I still think it worthes introduction and discussion.

Now here, introduces the idea.


What are COLONY SPECIALISTS?
Colony Specialists can be hired in your colony to provide certain buffs and assistances for the colony, from production and revenues, to population and constructions.
The specialists gameplay will be unlocked once having your consulate/capitol type buildings built in your colony. From that moment, you can hire specialists using civics (and possibly money or some resources as well), from specialist tab of the colony statistics.
Colony specialists’ service requires civics to maintain, their civic consumption are at highest piority. So besides having enough civics to hire them, but also to maintain them.
Specialist slots are limited, however. This is to maintain game balance. Extra specialist slots can be unlocked when the population and government level (depends on the level of consulate/capitol) requirements are met.




Colony Specialists
Notes: Colour of the specialists represents they are from different factions. As follows: United Earth, League of Independent States, Zolarg Empire, Alpha Draconains.
  • <Plutocrats>
    Money revenue increase by 15%.
  • <Propagandist>
    Civic production increase by 15%, reduce unhappiness effect by 5%.
  • <Taxation Officier>
    +2 revenue per min per population in the colony.
  • <Gynecologist>
    Birth is 20% faster. When there’s no empty housing, the birth rate is 50% slower.
  • <Militia Officier>
    Crime rate decrease by 10%.
  • <Pioneer Squad>
    Harvesters carries 30% more resource. Construction is 10% faster. Expansion is 10% cheaper.
  • <Utility Engineer>
    Power and bandwidth output +20%.
  • <Rationing Officier>
    Under normal conditions, food and water comsumption is reduced to 95%. Under distress call conditions (starve, drought, plague, etc), the consumption is further decreased to 75%.
  • <Ore-seeker>
    Mining operation efficiency increase by 5%. Mineral deposits may regenerate on empty grounds.
  • <Agriculturist>
    Food and sugar production increase by 5%, sugar cane and wood resource abundance increase by 20%.
  • <Brotherhood of Zolarg>
    Approval rating increase by 5%. Entertainment capacity increase by 15%.
  • <Tinkbugs Union>
    Building decay speed is decreased by 50%.
  • <Alphaian Discipline>
    Prevents 70% illegal immigrants. Increase security capacity by 10%.
  • <Agency of Slavery and Colonization Probes>
    Enslaved insectoids and probes are 10% cheaper. Enslaved insectoids carries 20% more resource.

There might be more ideas later.
You can help by EXPANDING IT.
My Colony





Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
App of the Day