ps. the extreme is just a clic bait, and yes i have start the topic with a ps.
follow this topic:
https://www.ape-apps.com/viewpage.php?p=36316
Gifts limits
For avoid destroying new map, gifts new cap:
- Gifts limits should be the lowerst between 2 player, if player A can send max 3k, should also receive max 3k
- Storage cap: gifts limits should be read the storage cap.
New trade for player
(see the topic linked above)
in addition, i was thinking the possibility to filter the offer selecting a specific chanter code.
and now, the new economy system:
NEW GBT
In this days the GBT don't work very well, the market is saturated with autosell offer, most player don't even have the possibility to sell, because the offer won't be visible.
The autotrade have other little problem, seems don't work very well if the resources is overcap storage.
In the last day, the number of offer in the GBT are going to the sky, aren't under control anymore. i have something like 7-8k trade, coco 16k... the possibility to sell something is very low, specially for little player.
I have even noticed a very extremely fluctuating base resources values, and they change/reset if i open the League Trade Authority.
Now we have a situation similar to the colonists until 0.99, many many individual offer, too many for handle correctly.
I was thinking in a system similar for the autotrade, a new central system, no more 500/100M infinite trade.
When the autoseller sell something, will put the resources in a big new silos, when a player try to buy something, should see a windows like the normal import windows, resources can be seller in order of arrival at the warehouse.
Maybe later i will do a flow chart, if I couldn't explain myself.
@bastecklein