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Unions and Worker strikes?

4y
#1
First of all- I'd like to credit @GeneralWadaling, bc I think he had this idea in the first place. But anyway, heres the idea.

Worker Unions. As of right now, there isnt much of an impact if you set your colonist paycheck too low. So heres what I'm thinking: Unions that "fight" for higher pay! Now the way these unions "fight" for higher pay could be debated, but I'm thinking loads of strikes would force immediate compliance. Also: I'm thinking that maybe the pay check should scale with GDP. Like in real life, you would systematically need to change the pay of your colonists to keep up with your growth? I'm not sure if this would be a good idea, but it's worth a try.

That's all, so cya.
@Luker124

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4y
#2
there was a impact when colonists strikes it caused massive deaths and no workers but Bast changed the game engine and it NO longer goes by single colonists and good ridence to that .
but you can still put in higher pay it has Little to no effect and when it did the game ran poorly way to much work even only counting 2000 colonists and slowed the game along with the death waves and other issues .
there are a few things that are going now and i miss them BUT the game runs so much better this way .
you use to be able to give a single colonists money in order to get them to stop striking but again the game no longer counts single colonists java script just cant keep up with that kind of computing
4y
#3
the agme artings and colonists being happy now goes by types and numbers of buildings place such as schools give the agme a boos and some colonists will show striking as a over all effect not going by which colonists is striking .
heck bast had it so you could clik on a colonists striking and excaute them lol
4y
#4
colbya said:there was a impact when colonists strikes it caused massive deaths and no workers but Bast changed the game engine and it NO longer goes by single colonists and good ridence to that .
but you can still put in higher pay it has Little to no effect and when it did the game ran poorly way to much work even only counting 2000 colonists and slowed the game along with the death waves and other issues .
there are a few things that are going now and i miss them BUT the game runs so much better this way .
you use to be able to give a single colonists money in order to get them to stop striking but again the game no longer counts single colonists java script just cant keep up with that kind of computing


Use another logic dude, we already know what's after v1.0.0.

So of saying. When specific jobs (eg, unskilled) don't receive enough payroll, then a random percentage people from those jobs will be on strikes and refuse to work.
Just make it number based, not colonist specific.
You can help by EXPANDING IT.

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