I was thinking about the planet surface ground textures for MC2. Taking a look at the standard grass texture of Minecraft, to me it looks like a 16x16 tile of randomly generated noise:
I am wondering if, using this concept, the game engine could just automatically generate different ground textures on the fly, so that new textures for different planets and biomes would not have to be designed manually.
For instance, when creating a biome, you would simply have to specify the desired topsoil color, whether it is a red shade for a red planet or gray for the moon, etc, and then maybe specify a secondary lower level soil color for cliff sides and whatnot.
The engine would then just create 3 or 4 variants of each color by making it lighter/darker and then automatically build the texture with random noise.
Anyway, it could be an easy way for modders (and myself) to define new world types, or different biomes within existing worlds, without having to manually create ground textures.