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blender 3d models

4y
#1


I made 9 3d models for the new MC2 game, including the starting lander and a basic rover.

The models going left to right are:
Rover
Oil icon
Lander
Plastic icon
Water icon
Science icon
Gold and silver icons
Ore icon


4y
#2
Blender models look better for sure. My reasoning for preferring voxel models comes down to consistency of the look of the game and the amount of time I want to spend on graphics VS development. I can guarantee that the My Colony community will produce far less content in Blender VS voxels, due to the complication of the software. I could barely even get any submissions for MC1 content using .svg format and Inkscape, which is a whole lot easier to use than Blender.

Compared to voxels, the look of which can mask the skill level of the artist a bit, the player will be more likely to recognize a difference in artistic style and skill level of a model made in Blender. I think a janky model that I am able to throw together VS one a skilled artist produces will be obvious to all.

Which leads to my last point, which is my own personal skill level. I am not a graphics artist by any stretch of the imagination, I am no Blender expert, and after spending some time with the application, it is going to take a bit of effort to get my skills to a point where I can create the content for this game. That is time diverted from making actual progress on My Colony 2, not to mention all of the apps I have to support which pay for me to be able to work on games which are less profitable. In the time it would take me to create something basic in Blender, I was able to just create the Voxel Paint app instead and then move on to other things.

And one final thing, since the suggestion always comes up when I mention graphics, so I might as well get it out of the way. I cannot count how many times I have gotten over the years: "just hire some graphics artists, more programmers, etc," which is a fine suggestion, but I have also seen many times: "OMG $5 for premium and regions aren't even free, bast is turning into EA, I wont pay $5 for this!" There is a reason why games either cost $60 or are full of nickel and dime IAPs - because that is what it costs to hire staff and support servers. This is why I generally prefer to do things on my own and within my own skill level, to keep costs little to nothing for the player.

But those are just my thoughts on Blender. I am still not opposed and nothing is final yet, so if I can be convinced that I am wrong then I am open to that too.
Owner of Ape Apps, LLC
4y
#3
bastecklein said:Blender models look better for sure. My reasoning for preferring voxel models comes down to consistency of the look of the game and the amount of time I want to spend on graphics VS development. I can guarantee that the My Colony community will produce far less content in Blender VS voxels, due to the complication of the software. I could barely even get any submissions for MC1 content using .svg format and Inkscape, which is a whole lot easier to use than Blender.

Compared to voxels, the look of which can mask the skill level of the artist a bit, the player will be more likely to recognize a difference in artistic style and skill level of a model made in Blender. I think a janky model that I am able to throw together VS one a skilled artist produces will be obvious to all.

Which leads to my last point, which is my own personal skill level. I am not a graphics artist by any stretch of the imagination, I am no Blender expert, and after spending some time with the application, it is going to take a bit of effort to get my skills to a point where I can create the content for this game. That is time diverted from making actual progress on My Colony 2, not to mention all of the apps I have to support which pay for me to be able to work on games which are less profitable. In the time it would take me to create something basic in Blender, I was able to just create the Voxel Paint app instead and then move on to other things.

And one final thing, since the suggestion always comes up when I mention graphics, so I might as well get it out of the way. I cannot count how many times I have gotten over the years: "just hire some graphics artists, more programmers, etc," which is a fine suggestion, but I have also seen many times: "OMG $5 for premium and regions aren't even free, bast is turning into EA, I wont pay $5 for this!" There is a reason why games either cost $60 or are full of nickel and dime IAPs - because that is what it costs to hire staff and support servers. This is why I generally prefer to do things on my own and within my own skill level, to keep costs little to nothing for the player.

But those are just my thoughts on Blender. I am still not opposed and nothing is final yet, so if I can be convinced that I am wrong then I am open to that too.


I think we can all agree that models with high detail will take a lot of time and are not worth it, the only reason these models are high res is becuase they were simple to make and I couldnt resist making them look realistic (they were really easy to make, I spent the last hour of my day for the past 2 days using blender to make these) . Voxel models are definitely better for saving time, but they don't look as good. But I know of a way to get the best of both worlds, loy poly modeling. Low poly models can be made in minutes and look way better than voxel models, plus there are plenty of easy and short low poly tutorials for beginners. If you want to check out low poly modeling I would highly recommend checking out the Grant Abbitt channel on youtube, it has lots of blender begginer tutorials covering low poly modeling and other subjects. I would also recommend you check out the first few parts of the blender donut tutorial to get familiar with blender's hot keys, they will save you alot of time.

Here are some quick tutorials I would recommend checking out:

https://www.youtube.com/watch?v=6mT4XFJYq-4
https://www.youtube.com/watch?v=OlnkGCdtGEw
https://www.youtube.com/watch?v=TPrnSACiTJ4
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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