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Gameplay mechanic- Sickness, disease.

4y
#1
In light of recent events, I think this is a great time to implement a sickness/disease type event in the game. This would teach the users playing the game how to handle real life situations with sickness. The overall gameplay idea is this: One of your colonists gets an unknown alien type virus. This leads to the rapid spread and death of many colonists, and you have a few options of how to deal with it. Some of the base options can be this: [Research a cure], [Quarantine everyone], [Do nothing]. These would all have their own individual consequences. I like this idea because of how broad this entire topic is. This is calling back to a post a while ago made by Wadaling along the lines of disaster events, and I believe that an implementation of some sort would be cool.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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