Adding crime makes sense in games like sim city or mc1 that focus on city building, but mc2 is supposed to be more about colonization than city building, so what do you guys think? Would crime realistically be an issue during the early years of space exploration?
THE SPACE IS JUST ANOTHER WILD WEST
I guess, yes lol.
You can help by EXPANDING IT.
That makes sense, but unlike the wild west in space everyone is confined to small habitats, and can only go outside with spacesuits.
I have a feeling that eventually, somebody will have a MC2 colony with a million colonists, no matter how "wild west" or "small habitat" I design the game. It might make sense to account for crime. It would be helpful at least in the event that I eventually re-purpose the MC2 engine to make a similar type of game in a different historical setting.
Eventually after MC2 is released, I did have thoughts of taking the MC2 engine and making a game about exploring and colonizing the new world, like a 1500's - 1700's time period. Instead of Landers you would show up on ships, and you would have to deal with the natives. Of course you could go diplomatic style and be nice, or go conquistador style. But anyway, I am getting off on a tangent, that is a discussion for another day!
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bastecklein said:I have a feeling that eventually, somebody will have a MC2 colony with a million colonists, no matter how "wild west" or "small habitat" I design the game. It might make sense to account for crime. It would be helpful at least in the event that I eventually re-purpose the MC2 engine to make a similar type of game in a different historical setting.
Eventually after MC2 is released, I did have thoughts of taking the MC2 engine and making a game about exploring and colonizing the new world, like a 1500's - 1700's time period. Instead of Landers you would show up on ships, and you would have to deal with the natives. Of course you could go diplomatic style and be nice, or go conquistador style. But anyway, I am getting off on a tangent, that is a discussion for another day!
If crime is added to MC2, it should probably be based on the number of colonists in a colony. For instance, you mentioned some colony will probably reach 1M members, so what if that was the minimum amount needed for crime to take place. This way, new players don't have to deal with crime until they can handle it, plus it mimics real life since small tight knit communities have almost no crime compared to large cities.