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Resources as Utilities? - Page 2

3y
#11
Certain resources can probably be turned into utilities like water and oil, but most resources can't be turned into utilities without changing the way my colony is played. If the old resource system is putting strain on the server, the solution is to give admins the ability to add another server. For example, if my dedicated server can't handle 100 large colonies trading, MC2 should give me the ability to add another server dedicated to processing resource transfers and transactions.
3y
#12
You can have both systems. I order to use less bandwidth, you can only broadcast the info ''producing $10'' in the chair example instead of ''producing wood, consuming it to produce chair, now selling it in the store etc.''

I do think though that we need storage, just because it's more realistic. And at the early stages of the colony, money isn't everything, if you don't have the materials you're not going to build anything even if you are a billionaire.
Like Ansom said rovers would have to be able to transport the resources (at least visually) so I think one storage pool per settlement is enough (if going with the zoning idea maybe one per zone) and don't bother with multiple players getting to share what, I think that if a player allows someone else to enter (play on) their settlement, it's because they are friends and they trust them so they can communicate and not ruin each other's game.
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Admin of the MC2 translation project
3y
#13
Sobeirannovaocc said:You can have both systems. I order to use less bandwidth, you can only broadcast the info ''producing $10'' in the chair example instead of ''producing wood, consuming it to produce chair, now selling it in the store etc.''

I do think though that we need storage, just because it's more realistic. And at the early stages of the colony, money isn't everything, if you don't have the materials you're not going to build anything even if you are a billionaire.
Like Ansom said rovers would have to be able to transport the resources (at least visually) so I think one storage pool per settlement is enough (if going with the zoning idea maybe one per zone) and don't bother with multiple players getting to share what, I think that if a player allows someone else to enter (play on) their settlement, it's because they are friends and they trust them so they can communicate and not ruin each other's game.

EXACTLY If I let someone into my settlement then its on the owner to trust them, Settlements should not be open unless set to open.
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