@bastecklein
Updated the HQ designs, the models should spawn facing correct direction by default.
HQ colors for Galactic Freight and Corporate Industries has changed to their corresponding in-game color.
Red Satellite Drive Yard's faction color changed to brown.
(Please replace all the files with newer version :P)
A new HQ design is also added.
I've watched the newest My Colony Podcast, although it is still in build-up stage, but I'm gotta say, that looks pretty good!
although cities of other AIs can be seen without exploration lol, presumably radar
On the other hand, my further explanation on the idea of
Monopoly Victory.
It is basically a race to claim the largest share hold of the planet, ultimately seizing control of the planet by an legal takeover. To achieve monopoly, the factions have to find ways increasing the value of their colony and make sure they own a majority of resources on the planet.
Basically it is a race to get highest score. The score accounted for a Monopoly Victory is called Monopoly Score, which included the following:
- Every city owned - +3
- Every 1 population of owned cities - +1
- Every luxury resource yield - +5
- Every strategic resource yield - +3
- A building in owned cities - +1
- Every wonder owned - +10
- Every natural wonder owned - +8
- Per tile area of territory - +1
These are the regular ways gaining Monopoly Scores. Here are additional ideas on how Monopoly Score can be obtained:
- Quests from Earth
Every 50 turn, a quest would be issued from Earth to all factions on the planet. The faction would compete to finish the tasks in order to gain support from Earth, only the first one finishing the task would be able to increase their Monopoly Score - the most efficient can impress the potential investors.
Possible quests:
- Tax Collection
It's a civil responsibility to pay tributes.... I mean taxes. Now it is the turn for the new colonies on Terra Nova. This will also evaluate the economic potentials of the colonization project.
Send a required sum of money to Earth. - Assured Security
Some potential investors are concerned of are we able to safeguard their interests in Terra Nova. We'll assure the safety - be employing more security forces!
Produce 5 MILITARY units basically, of any type. - Contest for Tourist Attraction
There are already some travel guide writers eager to find some really, really special places to visit on Terra Nova. We'll prepare and recommend the best place for them - Before others do so.
Finish construction of a wonder.
- Surveying Abnormalities
Scout Rovers can interact with the natural abnormalities on the map when they have reached one of them. Some discoveries like Exclusive Ancient Discovery and A Nice Place to Erect Our Flag that shows how "special" we are will add Monopoly Scores!
The player reaching a certain amount of monopoly score as well as having a percentage of global monopoly score distribution will have the Monopoly option available. Initiating Monopoly requires a large sum of money that is proportional to the rest of the global monopoly score not owned by you (in other word, buy down everything from your opponents) , but once started, it is an unstoppable victory - The
Monopoly Victory.
Hopefully the idea isn't too complicated..... ๐
And hopefully you'll enjoy the idea today!