This is a little brainstorming I did, if you guys like the ideas, I can work on the various stats and pictures.
-Landfill changes
Landfill does not require trash to build, but fills over time.
-Vehicle additions
-Vehicle Efficiency (Tech that unlocks the following)
Description: Allows for the creation of better vehicles.
-Universal Builder Bot
Description: Capable of building all human structures, this rugged bot is up to the challenge.
-Universal Harvesting Bot
Description: Harvests anything available starting with most available resource.
-Large Vehicle Factory
Description: An upgraded factory that can build any vehicle.(quantity building feature)
-Trade changes.
Sort by buying and selling
New building
-Trade Bureau
Description: Sells an item for you when you over produce for a small, but better than nothing return.
-New building class
-Gizmo Plant
Description: Where ideas are turned into reality and sold on shelves everywhere! Takes research, microchips, steel, ore, and gold, and turns it into cash.
-Gizmo Mega Plant
Description: Gizmo Incorporated has expanded to a new bigger facility, creating only the best hand made products! Takes research, microchips, steel, ore, and gold, and turns it into cash.
- Bureaucratic Mansion
Descriprion: A shining example of government efficiency, this giant complex does all the paperwork to maintain the imperial government. Takes lots of money and rum to maintain.
I forgot to mention the gizmos will funtion just like the clothing factory, adding no new resource. In case that wasn't clear.
Does the Bureaucratic Mansion make any resources? I thought it would make civics or something.
You are correct Wardog, it makes civics. I also plan for it to have a massive number of employees, like a true bureaucracy.
I like these changes. I dont think bast will be changing landfills though since that would go against how the trash resource works. Everything else looks good. We need more civics, and we need a way to sell our extra stuff when our storage is full, even for a small amount.