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Announcing Tiny Level Up Public Multiplayer Beta
Today I am publicly taking the wraps off of a project I have been working on in my spare time over the last year, which is to become the successor engine to the "Level Up" series of RPG games I have created over the years. The new engine is the Tiny Level Up Engine, and it's flagship title is now available for public multiplayer beta testing!
Play Now
This new RPG engine takes my classic Level Up concept to a whole new level. It utilizes the pixel rendering engine I created for the Epic Adventure rewrite, and all game graphics are created using my Pixel Paint app and the .ppp graphic file format. Players can create their own custom characters using the tiny pixel tokens from the My Tokens app.
Tiny Level Up includes pretty much all of the features from the original Level Up engine but morphed into a 2d sidescrolling pixel engine format. All of the story telling elements are there, including dialogs and decision making. However the new engine includes structured quest lines the player can embark on. There are waypoints the player can unlock for fast travel, and unlike the old engine, the player can now go back and revisit areas they have already explored. The engine now includes crafting, so players can create their own equipment, potions, weapons and more using materials they find while adventuring.
Of course, the largest change (other than the fact that it is now an animated 2d sidescrolling adventure VS plain static images) is the inclusion of online real time multiplayer. When you are adventuring in the game, anybody from your Ape Apps friends list can join your party and help you on your quest. This unlocks possibilities, such as having friends help run a new player through the story line, having large epic battles, or just having a fun time clearing out enemies with others. In-game voice chat is included for multiplayer communications.
Tiny Level Up is still in it's early stages. I have been working on the engine off and on for months, and now I am moving over to the phase where it's time to start adding the game content, zones, quests, npcs, items, enemies, etc. During this time though, it would be nice to have some other players check in on the game every once and a while so I can see what is working, what isn't, what needs fixed, what needs balanced, etc. My goal is to have the game ready to release to app stores by mid 2025, so all input at this point will be welcome and appreciated!
You can play the beta now in your browser at this URL: https://player.leveluproleplays.com/tiny.html?beta=1&game=f2eef2f2-b2ed-1ae6-606e-d9a0236e5bc0
If you have any comments or discussion on the new game, you can feel free to reply to this post, and I have also opened up a new channel on Discussions dedicated to Level Up games, which you can find here.
Thanks for checking out the game, and let me know what you think so far!
#tinylevelup #pixelpaint
Play Now
This new RPG engine takes my classic Level Up concept to a whole new level. It utilizes the pixel rendering engine I created for the Epic Adventure rewrite, and all game graphics are created using my Pixel Paint app and the .ppp graphic file format. Players can create their own custom characters using the tiny pixel tokens from the My Tokens app.
Tiny Level Up includes pretty much all of the features from the original Level Up engine but morphed into a 2d sidescrolling pixel engine format. All of the story telling elements are there, including dialogs and decision making. However the new engine includes structured quest lines the player can embark on. There are waypoints the player can unlock for fast travel, and unlike the old engine, the player can now go back and revisit areas they have already explored. The engine now includes crafting, so players can create their own equipment, potions, weapons and more using materials they find while adventuring.
Of course, the largest change (other than the fact that it is now an animated 2d sidescrolling adventure VS plain static images) is the inclusion of online real time multiplayer. When you are adventuring in the game, anybody from your Ape Apps friends list can join your party and help you on your quest. This unlocks possibilities, such as having friends help run a new player through the story line, having large epic battles, or just having a fun time clearing out enemies with others. In-game voice chat is included for multiplayer communications.
Tiny Level Up is still in it's early stages. I have been working on the engine off and on for months, and now I am moving over to the phase where it's time to start adding the game content, zones, quests, npcs, items, enemies, etc. During this time though, it would be nice to have some other players check in on the game every once and a while so I can see what is working, what isn't, what needs fixed, what needs balanced, etc. My goal is to have the game ready to release to app stores by mid 2025, so all input at this point will be welcome and appreciated!
You can play the beta now in your browser at this URL: https://player.leveluproleplays.com/tiny.html?beta=1&game=f2eef2f2-b2ed-1ae6-606e-d9a0236e5bc0
If you have any comments or discussion on the new game, you can feel free to reply to this post, and I have also opened up a new channel on Discussions dedicated to Level Up games, which you can find here.
Thanks for checking out the game, and let me know what you think so far!
#tinylevelup #pixelpaint
Wow, I like the changes in Tiny Level Up! The idea of incorporating real multiplayer into this RPG is awesome. I remember playing Level Up alone before, but now being able to join friends on adventures takes the experience to a new level. Especially the character creation feature with pixel tokens, very creative and fun. Hopefully, there will be more quests and new lands to explore in the future!