Find User here you can look for a user

Vehicles glitching - Page 3

7y
#21
Surface 3 Pro
Windows 10 Pro Version 1703 (OS Build 15063.540)
Intel Atom x7-Z8700
4GB Ram

HP Laptop
Windows 10 Home Version 1703 (OS Build 15063.540)
Intel Core i5-5200U
8GB

After restarting the app, the bots work normally for a short time (on the surface: ~ 10 sec, on the laptop: ~ 1-2 min).
7y
#22
Sorry for the delay! 64 bit, and it's still going on. Thanks!
7y
#23
Ahswain said:I am having same problem with vechiles getting stuck, they were moving now stating they are doing different jobs but they arent moving, and resources going down.

On android, asus zenfone 3, build 43.



I have been able to get it glitch again by just building a new unit, im using the clay bots, when i load the game they are running aroung building or harvesting but when i build a new unit, that unit doesnt move but says it doing the command, then the rest of the clay bots start slowing down and eventually stop moving all together.
7y
#24
I'm seeing similar things as well. Win 10 Pro, desktop client. Happened a little bit under .41, now takes about 5 minutes and it starts happening under .43.1.

I've got a gold farm and a clay farm with 10 or so bots working mines and after a little while they just start running around in a circle not actually harvesting. If I exit to the desktop it generally works again for some time and then wigs out.

On a FireFox colony I'm not seeing it, but it's tiny compared to my main colony and the bots have to go pretty far to collect the resources on that map, so it may have something to do with size of the map or density of the bots maybe?
7y
#25
chashock said:I'm seeing similar things as well. Win 10 Pro, desktop client. Happened a little bit under .41, now takes about 5 minutes and it starts happening under .43.1.

I've got a gold farm and a clay farm with 10 or so bots working mines and after a little while they just start running around in a circle not actually harvesting. If I exit to the desktop it generally works again for some time and then wigs out.

On a FireFox colony I'm not seeing it, but it's tiny compared to my main colony and the bots have to go pretty far to collect the resources on that map, so it may have something to do with size of the map or density of the bots maybe?


How many bots do you have on your big colony? Tons?
Owner of Ape Apps, LLC
7y
#26
same with me. I have 10-20 bots bastecklein. Windows 10 store.
I love to give feedback and suggest new things!
7y
#27
I've got 15 gold bots, 10 claybots, probably 5-6 drones, 10 alien bots, 4 megas, and a few builders and advanced builders still running around.
7y
#28
A little more info. I self destructed all my gold and clay bots and created 4 of each. After saving and exiting, so far they all seem to be behaving properly. Definitely seems to be an upper boundary to the number of bots we can have.
7y
#29
I take it back. Even with only the 4 gold bots and 4 clay bots I now have a gold bot just going back and forth across a 6 tile stretch where there's no mine to harvest or build.
7y
#30
I just noticed this morning when I started up a new Ice World this is happening in Edge as well. I only have a total of 9 bots (2 tundra, 2 LIS rovers, 1 Gold, 2 Builder, 1 water, 1 Advanced builder) on a mega sized map, and when I left my Edge tab to go do something else and came back, the tundra bots were sliding around the map in their harvesting action. It's almost like it was trying to display what was happening while my focus was on another window or something.
My Colony





Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
App of the Day