GBT Exploits Abuse - Page 2
I banned 'THISIS' so all of his $10 contracts went away.
Owner of Ape Apps, LLC
I'm not sure if it's the solution, but having defined price ranges for every type of resource could take out all 0$ and 9bn$ spam trades and keep the prices moderate for starting players.
Also the max amount of a trade could be set and maybe tied to the gifting capacity.
Like food can be from 2$ to 100$ per 100, Aluminium from 20k to 200k and so on. (Just examples) You can't put in a lower trade and also can't put in a higher one.
No matter what you implement in game, please add these checks also on the server side, to prevent bypassing these checks with scripts that setup offers outside the game. (It was possible to put in trades negative numbers in money and ressources in the past, because the check was only in the client.)
Is it possible to gift other colonies if you establish an embassy on their soil?
yes it is. I remember the old forum had a section for embassy codes, could we have that here too?
Main colony:
human - Eldia: 0tThkRFL
human - Gondwana: MQGtwWQR
insectoids - Deinonychus: fQ3oqKnA
What if someone was trying to legitimately trade lots of resources, would they get banned?
They will get banned if I determine they should get banned. That is the only criteria.
Owner of Ape Apps, LLC
Would it be considered abuse if a player overpriced his resources in an attempt to make a tidy profit?
Probably limit how many trade post per min to avoid spamming like what we are seeing atm. Just a simple name change and he is back. Refreshing the trades like that is similar to a DDOS attack. Normally people wont post more than 3 trades in a min, limiting it might slow it down
CRaider said: Just a simple name change and he is back.
I was about to say that as well.
I don't think anyone can get rid of him(or her).
They'll just keep coming back with different names
The colony is called THISISNT btw
I was watching the resource spam and just saw he posts like 7 trades at once in a single category every like 5 sec.